North America Articles and News 566w5m Siliconera The secret level in the world of video game news. Fri, 06 Jun 2025 14:58:46 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 North America Articles and News 566w5m Siliconera 32 32 163913089 NieR 5v2t2i Automata 2B and A2 Bunny Girl Figures Return https://siliconera.telechargertorrent.org/nier-automata-2b-and-a2-bunny-girl-figures-return/?utm_source=rss&utm_medium=rss&utm_campaign=nier-automata-2b-and-a2-bunny-girl-figures-return https://siliconera.telechargertorrent.org/nier-automata-2b-and-a2-bunny-girl-figures-return/#respond <![CDATA[Jenni Lada]]> Fri, 06 Jun 2025 16:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox One]]> <![CDATA[Europe]]> <![CDATA[Figures]]> <![CDATA[Good Smile Company]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[NieR Automata]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.telechargertorrent.org/?p=1094515 <![CDATA[

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When the NieR: Automata 2B and A2 bunny girl figures first debuted, there ended up being a large amount of demand, and so Good Smile Company announced a second round of pre-orders for both of them. This applies to the US storefront. They are $332.99 each. 

While this is a second run, the launch window is the same. The A2 will show up first. She’ll launch in Japan in October 2025, then the US in Q1 2026. Back when Good Smile Company revealed the 2B one back in March 2025, it had a December 2025 release estimate for Japan and Q2 2026 for the US. That remains the same for this one. So there’s no penalty for having waiting to commit to one or both of them.

The contents of each shipment will also remain the same. With A2, you get her in a bunny girl swimsuit with glossy finish. Her hair is long, with a black bunny ear headband. She also wears black fabric fishnet tights. 2B also wears a similar swimsuit and bunny ears, though she does also have some sleeves on her arms. She comes with an additional head part, so you can display her with or without her visor. 

Here’s how both the NieR: Automata 2B and A2 bunny girl figures look, as a reminder. 

The NieR Automata 2B figure of the character in a bunny girl outfit will debut in Japan in December 2025 and worldwide by Q2 2026. This second round of pre-orders is open now The game is available on the PS4, Switch, Xbox One, and Windows PC. The anime adaptation is streaming via Crunchyroll

The post NieR: Automata 2B and A2 Bunny Girl Figures Return appeared first on Siliconera.

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<![CDATA[

NieR: Automata 2B and A2 Bunny Girl Figures Return

When the NieR: Automata 2B and A2 bunny girl figures first debuted, there ended up being a large amount of demand, and so Good Smile Company announced a second round of pre-orders for both of them. This applies to the US storefront. They are $332.99 each. 

While this is a second run, the launch window is the same. The A2 will show up first. She’ll launch in Japan in October 2025, then the US in Q1 2026. Back when Good Smile Company revealed the 2B one back in March 2025, it had a December 2025 release estimate for Japan and Q2 2026 for the US. That remains the same for this one. So there’s no penalty for having waiting to commit to one or both of them.

The contents of each shipment will also remain the same. With A2, you get her in a bunny girl swimsuit with glossy finish. Her hair is long, with a black bunny ear headband. She also wears black fabric fishnet tights. 2B also wears a similar swimsuit and bunny ears, though she does also have some sleeves on her arms. She comes with an additional head part, so you can display her with or without her visor. 

Here’s how both the NieR: Automata 2B and A2 bunny girl figures look, as a reminder. 

The NieR Automata 2B figure of the character in a bunny girl outfit will debut in Japan in December 2025 and worldwide by Q2 2026. This second round of pre-orders is open now The game is available on the PS4, Switch, Xbox One, and Windows PC. The anime adaptation is streaming via Crunchyroll

The post NieR: Automata 2B and A2 Bunny Girl Figures Return appeared first on Siliconera.

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5.7 Genshin Impact Update Adds Skirk 5x455e Stygian Onslaught in 2 Weeks https://siliconera.telechargertorrent.org/5-7-genshin-impact-update-adds-skirk-stygian-onslaught-in-2-weeks/?utm_source=rss&utm_medium=rss&utm_campaign=5-7-genshin-impact-update-adds-skirk-stygian-onslaught-in-2-weeks https://siliconera.telechargertorrent.org/5-7-genshin-impact-update-adds-skirk-stygian-onslaught-in-2-weeks/#respond <![CDATA[Jenni Lada]]> Fri, 06 Jun 2025 15:00:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Genshin Impact]]> <![CDATA[HoYoVerse]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.telechargertorrent.org/?p=1094508 <![CDATA[

5.7 Genshin Impact Update Adds Skirk, Stygian Onslaught in 2 Weeks

HoYoVerse shared details about the 5.7 update for Genshin Impact, including insight into new characters like Skirk, the Stygian Onslaught challenge mode, and its release date. Things kick off on June 18, 2025, after the Kinich and Raiden Shogun rerun banners end. 

The presentation confirmed that yes, this is one of those interlude Archon Quest updates. We’ll see our avatar and Dainsleif learning more about the protagonist’s twin and the Abyss Order. There will also be a Traveler’s Tales: Gilded Chapter, which involves cameos from past characters. Sumeru is getting a new event. Stygian Onslaught will be there for more advanced players who want to challenge bosses at different difficulty levels for rewards. 

We also know all the Genshin Impact characters who will appear alongside Skirk. Phase one will feature the five-stars Skirk and Shenhe. Both are Cryo characters. The four-star debuting on those banners is the Hydro unit Dahlia. The second part of the update will feature rerun banners for the five-star Pyro Archon Mavuika and five-star Dendro ally Emilie. 

You can see the trailer for the new update, which spends a lot of time looking at Skirk in Genshin Impact, below:

https://www.youtube.com/watch?v=S0xt6uUWSlw

The events trailer looks at temporary events in the new Genshin Impact update, as well as the new Stygian Onslaught mode that will be a permanent addition.

https://www.youtube.com/watch?v=TINtC35Eeeg

Here is the full 5.7 Special Program: 

https://www.youtube.com/watch?v=KlzpS8iTY3c

Genshin Impact is available for the PS4, PS5, Xbox Series X, PC, and mobile devices, and the release date for the 5.7 update is June 18, 2025. 

The post 5.7 Genshin Impact Update Adds Skirk, Stygian Onslaught in 2 Weeks appeared first on Siliconera.

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5.7 Genshin Impact Update Adds Skirk, Stygian Onslaught in 2 Weeks

HoYoVerse shared details about the 5.7 update for Genshin Impact, including insight into new characters like Skirk, the Stygian Onslaught challenge mode, and its release date. Things kick off on June 18, 2025, after the Kinich and Raiden Shogun rerun banners end. 

The presentation confirmed that yes, this is one of those interlude Archon Quest updates. We’ll see our avatar and Dainsleif learning more about the protagonist’s twin and the Abyss Order. There will also be a Traveler’s Tales: Gilded Chapter, which involves cameos from past characters. Sumeru is getting a new event. Stygian Onslaught will be there for more advanced players who want to challenge bosses at different difficulty levels for rewards. 

We also know all the Genshin Impact characters who will appear alongside Skirk. Phase one will feature the five-stars Skirk and Shenhe. Both are Cryo characters. The four-star debuting on those banners is the Hydro unit Dahlia. The second part of the update will feature rerun banners for the five-star Pyro Archon Mavuika and five-star Dendro ally Emilie. 

You can see the trailer for the new update, which spends a lot of time looking at Skirk in Genshin Impact, below:

https://www.youtube.com/watch?v=S0xt6uUWSlw

The events trailer looks at temporary events in the new Genshin Impact update, as well as the new Stygian Onslaught mode that will be a permanent addition.

https://www.youtube.com/watch?v=TINtC35Eeeg

Here is the full 5.7 Special Program: 

https://www.youtube.com/watch?v=KlzpS8iTY3c

Genshin Impact is available for the PS4, PS5, Xbox Series X, PC, and mobile devices, and the release date for the 5.7 update is June 18, 2025. 

The post 5.7 Genshin Impact Update Adds Skirk, Stygian Onslaught in 2 Weeks appeared first on Siliconera.

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FFIX Kuji Includes Vivi Plush and Chiptunes Soundtrack CD 20315x https://siliconera.telechargertorrent.org/ffix-kuji-includes-vivi-plush-and-chiptunes-soundtrack-cd/?utm_source=rss&utm_medium=rss&utm_campaign=ffix-kuji-includes-vivi-plush-and-chiptunes-soundtrack-cd https://siliconera.telechargertorrent.org/ffix-kuji-includes-vivi-plush-and-chiptunes-soundtrack-cd/#respond <![CDATA[Jenni Lada]]> Fri, 06 Jun 2025 14:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox One]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy IX]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.telechargertorrent.org/?p=1094492 <![CDATA[

FFIX Kuji Includes Vivi Plush and Chiptunes Soundtrack CD

Square Enix announced a new Final Fantasy kuji lottery for Japan to celebrate the 25th anniversary of FFIX, and some of the top possible prizes are a Vivi plush and Final Fantasy IX Chiptune Arrangement Tracks CD soundtrack. It will begin on July 7, 2025 in Japan, and someone will need to pay 770円 (~$5) per try. It is one of multiple kinds of merchandise collections being sold to honor the game’s anniversary.

As is typical with kujis run by companies like Square Enix and Bandai Namco, there are A through F tiers of prices, with the lower tier rewards being the most likely ones to get. There is also a “last one” prize that is awarded to the person who buys the very last ticket. The company didn’t share the exact amounts of each item in this lottery. However, odds are there will only be one of the Vivi plush prize, which is the A-tier item, and of course there is only one “last one” 25th anniversary piece of art of the cast drawn by FFIX character designer Toshiyuki Itahana. 

Here is the full list of FFIX 25th anniversary items available, aside from the Vivi plush and soundtrack CD.

  • A: Vivi Plush that stands at almost 20 inches (50cm) tall.
  • B: Final Fantasy IX Chiptune Arrangement Tracks CD soundtrack.
  • C: Fake leather tissue box cover.
  • D: One of four mini plates with character art drawn by Itahana on it. 
  • E: One of five different postcard sets that include three postcards and a Mognet envelope.
  • F: Rubber keychain with one of 10 characters from the game on it.
  • Last One: A canvas of the cast with Itahana art that is F3 size (~10in x 10in)

Square Enix already shared images of each item, which you can see below.

While these aren’t available in physical stores outside Japan, some online storefronts do get and sell them. Aitai Kuji is, and it is selling a random ticket pull for 1,350円 (~$9.40) each and items piecemeal for higher prices.

The Final Fantasy IX 25th anniversary kuji lottery will appear in Japan on July 7, 2025, and FFIX is available on the PlayStation, PS4, Switch, Xbox One, PC, and mobile devices.  

The post FFIX Kuji Includes Vivi Plush and Chiptunes Soundtrack CD appeared first on Siliconera.

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FFIX Kuji Includes Vivi Plush and Chiptunes Soundtrack CD

Square Enix announced a new Final Fantasy kuji lottery for Japan to celebrate the 25th anniversary of FFIX, and some of the top possible prizes are a Vivi plush and Final Fantasy IX Chiptune Arrangement Tracks CD soundtrack. It will begin on July 7, 2025 in Japan, and someone will need to pay 770円 (~$5) per try. It is one of multiple kinds of merchandise collections being sold to honor the game’s anniversary.

As is typical with kujis run by companies like Square Enix and Bandai Namco, there are A through F tiers of prices, with the lower tier rewards being the most likely ones to get. There is also a “last one” prize that is awarded to the person who buys the very last ticket. The company didn’t share the exact amounts of each item in this lottery. However, odds are there will only be one of the Vivi plush prize, which is the A-tier item, and of course there is only one “last one” 25th anniversary piece of art of the cast drawn by FFIX character designer Toshiyuki Itahana. 

Here is the full list of FFIX 25th anniversary items available, aside from the Vivi plush and soundtrack CD.

  • A: Vivi Plush that stands at almost 20 inches (50cm) tall.
  • B: Final Fantasy IX Chiptune Arrangement Tracks CD soundtrack.
  • C: Fake leather tissue box cover.
  • D: One of four mini plates with character art drawn by Itahana on it. 
  • E: One of five different postcard sets that include three postcards and a Mognet envelope.
  • F: Rubber keychain with one of 10 characters from the game on it.
  • Last One: A canvas of the cast with Itahana art that is F3 size (~10in x 10in)

Square Enix already shared images of each item, which you can see below.

While these aren’t available in physical stores outside Japan, some online storefronts do get and sell them. Aitai Kuji is, and it is selling a random ticket pull for 1,350円 (~$9.40) each and items piecemeal for higher prices.

The Final Fantasy IX 25th anniversary kuji lottery will appear in Japan on July 7, 2025, and FFIX is available on the PlayStation, PS4, Switch, Xbox One, PC, and mobile devices.  

The post FFIX Kuji Includes Vivi Plush and Chiptunes Soundtrack CD appeared first on Siliconera.

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Another Hololive Dodgers Night Will Take the Field 195d3h https://siliconera.telechargertorrent.org/another-hololive-dodgers-night-will-take-the-field/?utm_source=rss&utm_medium=rss&utm_campaign=another-hololive-dodgers-night-will-take-the-field https://siliconera.telechargertorrent.org/another-hololive-dodgers-night-will-take-the-field/#respond <![CDATA[Jenni Lada]]> Fri, 06 Jun 2025 13:00:00 +0000 <![CDATA[News]]> <![CDATA[Cover]]> <![CDATA[Europe]]> <![CDATA[Hololive]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[VTubers]]> https://siliconera.telechargertorrent.org/?p=1094489 <![CDATA[

Another Hololive Dodgers Night Will Take the Field

Cover announced it is planning another Hololive Dodgers night during which Vtubers from the company and their merchandise will appear at Dodger Stadium in Los Angeles, California. A full reveal will be held on the company YouTube channel at 8pm PT/11pm ET on June 8, 2025. However, the initial announcement confirmed it will happen during the Dodgers vs Astros game on July 5, 2025. 

While details about this Dodgers event aren’t available yet. That means we don’t know which Vtubers will be the featured hosts. Tickets are on sale already for those who will be in the area. The game starts at 4:15pm PT/7:15pm ET. According to the official MLB site, the cheapest seats are $59.90, and the most expensive ones are $505.60. 

The first Hololive Dodgers Night also took place on July 5th, though that was July 5, 2024, and it featured three Vtubers from the company. Hoshimachi Suisei, Usada Pekora, and the now-graduated Gawr Gura all showed up. There was special merchandise, decorations for photo ops, trading cards of all three performers in uniform, and a drone show. Another highlight was Gura performing “Take Me Out to the Ball Game” during the seventh inning stretch. 

The next Hololive Dodgers Night will take place during the Dodgers vs Astros game on July 5, 2025, and we’ll learn which Vtubers will participate on June 8, 2025.

The post Another Hololive Dodgers Night Will Take the Field appeared first on Siliconera.

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<![CDATA[

Another Hololive Dodgers Night Will Take the Field

Cover announced it is planning another Hololive Dodgers night during which Vtubers from the company and their merchandise will appear at Dodger Stadium in Los Angeles, California. A full reveal will be held on the company YouTube channel at 8pm PT/11pm ET on June 8, 2025. However, the initial announcement confirmed it will happen during the Dodgers vs Astros game on July 5, 2025. 

While details about this Dodgers event aren’t available yet. That means we don’t know which Vtubers will be the featured hosts. Tickets are on sale already for those who will be in the area. The game starts at 4:15pm PT/7:15pm ET. According to the official MLB site, the cheapest seats are $59.90, and the most expensive ones are $505.60. 

The first Hololive Dodgers Night also took place on July 5th, though that was July 5, 2024, and it featured three Vtubers from the company. Hoshimachi Suisei, Usada Pekora, and the now-graduated Gawr Gura all showed up. There was special merchandise, decorations for photo ops, trading cards of all three performers in uniform, and a drone show. Another highlight was Gura performing “Take Me Out to the Ball Game” during the seventh inning stretch. 

The next Hololive Dodgers Night will take place during the Dodgers vs Astros game on July 5, 2025, and we’ll learn which Vtubers will participate on June 8, 2025.

The post Another Hololive Dodgers Night Will Take the Field appeared first on Siliconera.

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Interview 2124t Preparing Zenless Zone Zero 2.0 and Its Characters https://siliconera.telechargertorrent.org/interview-preparing-zenless-zone-zero-2-0-and-its-characters/?utm_source=rss&utm_medium=rss&utm_campaign=interview-preparing-zenless-zone-zero-2-0-and-its-characters https://siliconera.telechargertorrent.org/interview-preparing-zenless-zone-zero-2-0-and-its-characters/#respond <![CDATA[Jenni Lada]]> Fri, 06 Jun 2025 04:01:00 +0000 <![CDATA[Android]]> <![CDATA[Featured]]> <![CDATA[iOS]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[HoYoVerse]]> <![CDATA[Interviews]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Zenless Zone Zero]]> https://siliconera.telechargertorrent.org/?p=1094458 <![CDATA[

Interview: Preparing Zenless Zone Zero 2.0 and Its Characters

June 6, 2025 is a big day for HoYoVerse and Zenless Zone Zero, what with the title making its Xbox debut, version 2.0 debuting, and a number of major storyline additions and quality of life adjustments arriving all at once. We’ve already seen the company make major adjustments, such as TV Mode adjustments and adding two more Ether Agents. To go over what went into this latest leap to a new version and platform, Siliconera spoke with Zenless Zone Zero Producer Zhenyu Li about the development process, characters, and its influences. 

Jenni Lada: Did any real-world cities shape the new Waifei Peninsula region in Zenless Zone Zero 2.0?

Zhenyu Li: When deg Waifei Peninsula, I drew a lot of inspiration from my home region, Guangdong, and its local culture. In Failume Heights, you'll find many establishments commonly seen in Cantonese communities, such as Yum Cha Sin, pawnshops, and traditional restaurants. These give the entire city a more authentic, lived-in atmosphere. Additionally, many of our team grew up watching Hong Kong films, so we infused Waifei Peninsula with a cultural fusion reminiscent of Hong Kong cinema. We hope this approach allows Zenless Zone Zero Season 2's unique artistic design and cultural flair to be appreciated by players worldwide.

https://www.youtube.com/watch?v=bLEL0nU0LxI

There are quite a few Factions in Zenless Zone Zero that don’t have a full three for a complete squad yet. For example, Obol Squad, Stars of Lyra, and most recently Mockingbird. How do you come up with timelines internally for adding ? Will we end up seeing Factions that don’t ever end up with more than one or two in them?

Zhenyu Li: We don't have any specific restrictions on the number of in each faction, so there are no predetermined upper or lower limits for faction sizes. Future changes in faction numbers and whether new will will all depend on the needs of our narrative pacing and content.

When coming up with Thiren designs, how do you determine which types of animals and combinations can and can’t happen?

Zhenyu Li: We want Zenless Zone Zero to be a game without limitations. When creating Thiren characters, we don't set predetermined standards for what "can" or "cannot" be done. Instead, we focus on whether the character design fits the plot and background needs, whether their image can leave a lasting impression on players, in short, whether they're fun. As long as we strike a balance between aesthetics and plausibility, any kind of Thiren could potentially appear in the game.

26 of the confirmed playable characters in Zenless Zone Zero are women. Any chance we’ll start seeing more guys, especially ones who are five-stars?

Zhenyu Li: There will definitely be more male Agents in the future, including S-Rank ones. While we can't reveal who they all are just yet, we'll continue to introduce different characters as new versions of the game are released and the story unfolds.

Interview: Preparing Zenless Zone Zero 2.0 and Its Characters
Image via HoYoVerse

The Defense role character pool in Zenless Zone Zero is rather low right now, with Caesar as the only S-rank Agent. Is there any particular reason for this and will we see more Defense units in the future?

Zhenyu Li: Defense characters generally have unique roles in team composition and combat. For example, Caesar provides shields for the team while also boosting the squad's overall damage. Because of this, we're careful when deg Defense Agents to ensure each one offers a distinct experience, rather than duplicating mechanics or playstyles. As gameplay expands further in Season 2, we'll introduce more Defense characters with unique mechanics, guided by both our design principles and player .

Zenless Zone Zero is filled with a lot of fashionable characters. What sorts of inspirations do you look to when deg costumes?

Zhenyu Li: We want every character in Zenless Zone Zero to be vibrant, three-dimensional, and unique. Before deg each character's appearance, we first consider their personality traits, using their background to guide the visual design direction. This ensures that every character's appearance reflects their compelling inner qualities and leaves a strong impression on players from the moment they appear. 

For costume design, we generally follow two main principles: First, each character's outfit must be inspired by modern clothing, tailored to fit both their image and background while aligning with Zenless Zone Zero's urban setting and overall artistic style. Second, each character's attire must reflect their faction's background, with the costume design enhancing character recognition.

There’s been a lot of fine-tuning in Zenless Zone Zero since launch in of how missions proceed and combat, and it’s clear the influence Honkai Impact 3rd had on it in some ways. What are some of the most notable changes in 2.0 based on both before and after the 1.4 update?

Zhenyu Li: In version 2.0, we aim to bring players a completely fresh experience. From a narrative perspective, we've reimagined Waycraft to better align with Zenless Zone Zero's urban fantasy setting while incorporating modern social values. We remain committed to our “people-first” approach to storytelling, focusing on the perspectives and actions of ordinary individuals rather than heroes. In of gameplay, version 2.0 expands on core mechanics and deepens the experience of existing content. In Lemnian Hollow, we've enhanced the sandbox-style combat stages, integrating Zenless Zone Zero's unique gameplay features. Players can look forward to 3D combat stages that offer greater freedom, broader exploration opportunities, and smoother, more dynamic combat experiences. 

To this expanded gameplay, version 2.0 also emphasizes infrastructure upgrades and innovation. First, alongside the combat stage improvements, we've enhanced basic systems and features, like UI and new 3D navigation maps, to ensure convenience and seamlessness for players. Second, we've deepened the links between existing game content: for example, the new temple management gameplay connects interactive experiences across various shops in Failume Heights, allowing players to immerse themselves more fully in New Eridu's self-contained city life and explore it through a clearly structured gameplay loop.

https://www.youtube.com/watch?v=u8cwFGkNO1w&t=1s

What kind of “this shouldn’t work, but it absolutely does for me” type of team of characters do you like to put together in Zenless Zone Zero when not trying to prioritize Factions and Elements?

Zhenyu Li: If I didn't have to worry about power level, faction, or stats, I'd probably just follow my curiosity and try out some interesting combinations—like a team of all characters over 160cm tall, an all-Thiren team, or even an all- team.

With games like Genshin Impact, we almost sort of have an idea of how long the main campaign might last due to regions tied to it. Do you internally have any sort of timeline on how long you expect the main Zenless Zone Zero story might run or how many arcs it might include?

Zhenyu Li: Zenless Zone Zero is a unique game that reflects our development team's own narrative approach and methodology. Rather than relying on area-based progression, Zenless Zone Zero leans toward a story-driven narrative, with each area naturally complementing the unfolding plot as narrative elements are presented to players. Our goal is for Zenless Zone Zero's storytelling to consistently surprise players, steering clear of predictable paths set by established settings. In fact, the main story only offers one possible thread—each player's understanding, experience, and emotional connection to the game is truly their own. We don't want to predetermine the story's direction; instead, we want players to freely imagine and explore Zenless Zone Zero's world, ensuring that their journey is always filled with unexpected moments.

Zenless Zone Zero is available for the PS5, Xbox Series X, PC, and mobile devices, and 2.0 is available now.

The post Interview: Preparing Zenless Zone Zero 2.0 and Its Characters appeared first on Siliconera.

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<![CDATA[

Interview: Preparing Zenless Zone Zero 2.0 and Its Characters

June 6, 2025 is a big day for HoYoVerse and Zenless Zone Zero, what with the title making its Xbox debut, version 2.0 debuting, and a number of major storyline additions and quality of life adjustments arriving all at once. We’ve already seen the company make major adjustments, such as TV Mode adjustments and adding two more Ether Agents. To go over what went into this latest leap to a new version and platform, Siliconera spoke with Zenless Zone Zero Producer Zhenyu Li about the development process, characters, and its influences. 

Jenni Lada: Did any real-world cities shape the new Waifei Peninsula region in Zenless Zone Zero 2.0?

Zhenyu Li: When deg Waifei Peninsula, I drew a lot of inspiration from my home region, Guangdong, and its local culture. In Failume Heights, you'll find many establishments commonly seen in Cantonese communities, such as Yum Cha Sin, pawnshops, and traditional restaurants. These give the entire city a more authentic, lived-in atmosphere. Additionally, many of our team grew up watching Hong Kong films, so we infused Waifei Peninsula with a cultural fusion reminiscent of Hong Kong cinema. We hope this approach allows Zenless Zone Zero Season 2's unique artistic design and cultural flair to be appreciated by players worldwide.

https://www.youtube.com/watch?v=bLEL0nU0LxI

There are quite a few Factions in Zenless Zone Zero that don’t have a full three for a complete squad yet. For example, Obol Squad, Stars of Lyra, and most recently Mockingbird. How do you come up with timelines internally for adding ? Will we end up seeing Factions that don’t ever end up with more than one or two in them?

Zhenyu Li: We don't have any specific restrictions on the number of in each faction, so there are no predetermined upper or lower limits for faction sizes. Future changes in faction numbers and whether new will will all depend on the needs of our narrative pacing and content.

When coming up with Thiren designs, how do you determine which types of animals and combinations can and can’t happen?

Zhenyu Li: We want Zenless Zone Zero to be a game without limitations. When creating Thiren characters, we don't set predetermined standards for what "can" or "cannot" be done. Instead, we focus on whether the character design fits the plot and background needs, whether their image can leave a lasting impression on players, in short, whether they're fun. As long as we strike a balance between aesthetics and plausibility, any kind of Thiren could potentially appear in the game.

26 of the confirmed playable characters in Zenless Zone Zero are women. Any chance we’ll start seeing more guys, especially ones who are five-stars?

Zhenyu Li: There will definitely be more male Agents in the future, including S-Rank ones. While we can't reveal who they all are just yet, we'll continue to introduce different characters as new versions of the game are released and the story unfolds.

Interview: Preparing Zenless Zone Zero 2.0 and Its Characters
Image via HoYoVerse

The Defense role character pool in Zenless Zone Zero is rather low right now, with Caesar as the only S-rank Agent. Is there any particular reason for this and will we see more Defense units in the future?

Zhenyu Li: Defense characters generally have unique roles in team composition and combat. For example, Caesar provides shields for the team while also boosting the squad's overall damage. Because of this, we're careful when deg Defense Agents to ensure each one offers a distinct experience, rather than duplicating mechanics or playstyles. As gameplay expands further in Season 2, we'll introduce more Defense characters with unique mechanics, guided by both our design principles and player .

Zenless Zone Zero is filled with a lot of fashionable characters. What sorts of inspirations do you look to when deg costumes?

Zhenyu Li: We want every character in Zenless Zone Zero to be vibrant, three-dimensional, and unique. Before deg each character's appearance, we first consider their personality traits, using their background to guide the visual design direction. This ensures that every character's appearance reflects their compelling inner qualities and leaves a strong impression on players from the moment they appear. 

For costume design, we generally follow two main principles: First, each character's outfit must be inspired by modern clothing, tailored to fit both their image and background while aligning with Zenless Zone Zero's urban setting and overall artistic style. Second, each character's attire must reflect their faction's background, with the costume design enhancing character recognition.

There’s been a lot of fine-tuning in Zenless Zone Zero since launch in of how missions proceed and combat, and it’s clear the influence Honkai Impact 3rd had on it in some ways. What are some of the most notable changes in 2.0 based on both before and after the 1.4 update?

Zhenyu Li: In version 2.0, we aim to bring players a completely fresh experience. From a narrative perspective, we've reimagined Waycraft to better align with Zenless Zone Zero's urban fantasy setting while incorporating modern social values. We remain committed to our “people-first” approach to storytelling, focusing on the perspectives and actions of ordinary individuals rather than heroes. In of gameplay, version 2.0 expands on core mechanics and deepens the experience of existing content. In Lemnian Hollow, we've enhanced the sandbox-style combat stages, integrating Zenless Zone Zero's unique gameplay features. Players can look forward to 3D combat stages that offer greater freedom, broader exploration opportunities, and smoother, more dynamic combat experiences. 

To this expanded gameplay, version 2.0 also emphasizes infrastructure upgrades and innovation. First, alongside the combat stage improvements, we've enhanced basic systems and features, like UI and new 3D navigation maps, to ensure convenience and seamlessness for players. Second, we've deepened the links between existing game content: for example, the new temple management gameplay connects interactive experiences across various shops in Failume Heights, allowing players to immerse themselves more fully in New Eridu's self-contained city life and explore it through a clearly structured gameplay loop.

https://www.youtube.com/watch?v=u8cwFGkNO1w&t=1s

What kind of “this shouldn’t work, but it absolutely does for me” type of team of characters do you like to put together in Zenless Zone Zero when not trying to prioritize Factions and Elements?

Zhenyu Li: If I didn't have to worry about power level, faction, or stats, I'd probably just follow my curiosity and try out some interesting combinations—like a team of all characters over 160cm tall, an all-Thiren team, or even an all- team.

With games like Genshin Impact, we almost sort of have an idea of how long the main campaign might last due to regions tied to it. Do you internally have any sort of timeline on how long you expect the main Zenless Zone Zero story might run or how many arcs it might include?

Zhenyu Li: Zenless Zone Zero is a unique game that reflects our development team's own narrative approach and methodology. Rather than relying on area-based progression, Zenless Zone Zero leans toward a story-driven narrative, with each area naturally complementing the unfolding plot as narrative elements are presented to players. Our goal is for Zenless Zone Zero's storytelling to consistently surprise players, steering clear of predictable paths set by established settings. In fact, the main story only offers one possible thread—each player's understanding, experience, and emotional connection to the game is truly their own. We don't want to predetermine the story's direction; instead, we want players to freely imagine and explore Zenless Zone Zero's world, ensuring that their journey is always filled with unexpected moments.

Zenless Zone Zero is available for the PS5, Xbox Series X, PC, and mobile devices, and 2.0 is available now.

The post Interview: Preparing Zenless Zone Zero 2.0 and Its Characters appeared first on Siliconera.

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Digimon Story 2q60x Time Stranger Collector’s Edition Includes Jupitermon https://siliconera.telechargertorrent.org/digimon-story-time-stranger-collectors-edition-includes-jupitermon/?utm_source=rss&utm_medium=rss&utm_campaign=digimon-story-time-stranger-collectors-edition-includes-jupitermon https://siliconera.telechargertorrent.org/digimon-story-time-stranger-collectors-edition-includes-jupitermon/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 22:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Bandai Namco]]> <![CDATA[Digimon Story: Time Stranger]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.telechargertorrent.org/?p=1094443 <![CDATA[

Digimon Story: Time Stranger Collector’s Edition Includes Jupitermon

Following the Digimon Story: Time Stranger release date reveal in the June 2025 State of Play, Bandai Namco confirmed it will sell a Collector’s Edition through its storefront. This will be the only way to get the $199.99 limited edition of the game, with PS5, Xbox Series X, and PC versions available. These include everything in the Ultimate Edition of the game, alongside a Jupitermon figure.

This basically means the Digimon Story: Time Stranger Collector’s Edition includes more physical bonuses compared to the $69.99 standard, $99.99 Digital Deluxe, and $119.99 Ultimate Edition. The exclusive items are the almost six inch tall figure of Jupitermon, four Digimon Card Game cards with art inspired by the game, and the 100-page The Art of Digimon Story: Time Stranger art book. A physical copy of the game is also included in the PS5 and Xbox Series X bundles, though the PC one only comes with a Steam code.

As for the other items, it involves additions included in the other versions of the game. If someone gets the Digital Deluxe release, that comes with a Digimon Story: Cyber Sleuth costume pack. It also has the Ultimate Edition’s Season with three episodes and 15 more Digimon, the Farm Item Golden Moai, Cyber Sleuth BGM DLC, Public Safety Suit and Special Supplies DLC, a costume pack with 12 more costumes, and an early unlock for special versions of Agumon and Gabumon. 

Here’s an image showing everything in the Digimon Story: Time Stranger Collector’s Edition. That also shows the pre-order bonus that comes if someone orders it ahead of launch.

Digimon Story: Time Stranger Collector’s Edition Includes Jupitermon
Image via Bandai Namco

You can also see all the editions of the game in the June 2025 trailer:

https://www.youtube.com/watch?v=JRCH0qPHYzo

Digimon Story: Time Stranger will come to the PS5, Xbox Series X, and PC on October 3, 2025. 

The post Digimon Story: Time Stranger Collector’s Edition Includes Jupitermon appeared first on Siliconera.

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<![CDATA[

Digimon Story: Time Stranger Collector’s Edition Includes Jupitermon

Following the Digimon Story: Time Stranger release date reveal in the June 2025 State of Play, Bandai Namco confirmed it will sell a Collector’s Edition through its storefront. This will be the only way to get the $199.99 limited edition of the game, with PS5, Xbox Series X, and PC versions available. These include everything in the Ultimate Edition of the game, alongside a Jupitermon figure.

This basically means the Digimon Story: Time Stranger Collector’s Edition includes more physical bonuses compared to the $69.99 standard, $99.99 Digital Deluxe, and $119.99 Ultimate Edition. The exclusive items are the almost six inch tall figure of Jupitermon, four Digimon Card Game cards with art inspired by the game, and the 100-page The Art of Digimon Story: Time Stranger art book. A physical copy of the game is also included in the PS5 and Xbox Series X bundles, though the PC one only comes with a Steam code.

As for the other items, it involves additions included in the other versions of the game. If someone gets the Digital Deluxe release, that comes with a Digimon Story: Cyber Sleuth costume pack. It also has the Ultimate Edition’s Season with three episodes and 15 more Digimon, the Farm Item Golden Moai, Cyber Sleuth BGM DLC, Public Safety Suit and Special Supplies DLC, a costume pack with 12 more costumes, and an early unlock for special versions of Agumon and Gabumon. 

Here’s an image showing everything in the Digimon Story: Time Stranger Collector’s Edition. That also shows the pre-order bonus that comes if someone orders it ahead of launch.

Digimon Story: Time Stranger Collector’s Edition Includes Jupitermon
Image via Bandai Namco

You can also see all the editions of the game in the June 2025 trailer:

https://www.youtube.com/watch?v=JRCH0qPHYzo

Digimon Story: Time Stranger will come to the PS5, Xbox Series X, and PC on October 3, 2025. 

The post Digimon Story: Time Stranger Collector’s Edition Includes Jupitermon appeared first on Siliconera.

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Mega Man 11 Model Kit Being Rereleased 2c473 https://siliconera.telechargertorrent.org/mega-man-11-model-kit-being-rereleased/?utm_source=rss&utm_medium=rss&utm_campaign=mega-man-11-model-kit-being-rereleased https://siliconera.telechargertorrent.org/mega-man-11-model-kit-being-rereleased/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox One]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Figures]]> <![CDATA[Japan]]> <![CDATA[Kotobukiya]]> <![CDATA[Mega Man 11]]> <![CDATA[Merchandise]]> <![CDATA[North America]]> https://siliconera.telechargertorrent.org/?p=1094425 <![CDATA[

Mega Man 11 Model Kit Being Rereleased

Kotobukiya announced it is going to sell the Mega Man 11 model kit again, with the set letting people build the figure based on Mega Man’s appearance in that installment, again next year. The official product page is already live ahead of its January 2026 debut. It will cost 8,580円 (~59) in Japan. A worldwide release will follow. This comes after the company shared new kits in 2024.

We saw the kit first debut in 2023. This version is quite similar. There are four face plates that involve different expressions. You can display him with his helmet on or off. Multiple hand parts are included, with one being his buster. There are also effects that make it look as though the character is performing a charge shot. 

The official Kotobukiya US storefront isn’t showing this new rerelease yet. The original model kit from December 2023 is still up there. The price for it is $69.99. Big Bad Toy Store shared a listing for the rerelease, and it is selling it for $75.99. That product page noted a March 2026 launch window for the US.

Here’s a full gallery showing how the Mega Man 11 figure looks once fully assembled.

There’s also a video highlighting the final design.

https://www.youtube.com/watch?v=O9UiTySFf88

The Mega Man 11 model kit rerelease will show up in Japan in January 2026. The game is on the Switch, PS4, Xbox One, and PC.

The post Mega Man 11 Model Kit Being Rereleased appeared first on Siliconera.

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<![CDATA[

Mega Man 11 Model Kit Being Rereleased

Kotobukiya announced it is going to sell the Mega Man 11 model kit again, with the set letting people build the figure based on Mega Man’s appearance in that installment, again next year. The official product page is already live ahead of its January 2026 debut. It will cost 8,580円 (~59) in Japan. A worldwide release will follow. This comes after the company shared new kits in 2024.

We saw the kit first debut in 2023. This version is quite similar. There are four face plates that involve different expressions. You can display him with his helmet on or off. Multiple hand parts are included, with one being his buster. There are also effects that make it look as though the character is performing a charge shot. 

The official Kotobukiya US storefront isn’t showing this new rerelease yet. The original model kit from December 2023 is still up there. The price for it is $69.99. Big Bad Toy Store shared a listing for the rerelease, and it is selling it for $75.99. That product page noted a March 2026 launch window for the US.

Here’s a full gallery showing how the Mega Man 11 figure looks once fully assembled.

There’s also a video highlighting the final design.

https://www.youtube.com/watch?v=O9UiTySFf88

The Mega Man 11 model kit rerelease will show up in Japan in January 2026. The game is on the Switch, PS4, Xbox One, and PC.

The post Mega Man 11 Model Kit Being Rereleased appeared first on Siliconera.

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Wash It All Away Anime Arrives in 2026 6o3g21 https://siliconera.telechargertorrent.org/wash-it-all-away-anime-arrives-in-2026/?utm_source=rss&utm_medium=rss&utm_campaign=wash-it-all-away-anime-arrives-in-2026 https://siliconera.telechargertorrent.org/wash-it-all-away-anime-arrives-in-2026/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 20:00:00 +0000 <![CDATA[Anime]]> <![CDATA[News]]> <![CDATA[Europe]]> <![CDATA[Happinet]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Okuruto Noboru]]> <![CDATA[Square Enix]]> <![CDATA[Wash It All Away]]> https://siliconera.telechargertorrent.org/?p=1094435 <![CDATA[

Wash It All Away Anime Arrives in 2026

Happinet and Okuruto Noboru will develop an anime adaptation of the manga series Wash It All Away, known in Japanese as Kirei ni Shite Moraemasu ka. It will debut in 2026. While there’s no trailer yet, we can see how Wakana Kinme looks in the first piece of key art and her voice actress was revealed.

The story is a slice of life tale about a young woman named Wakana with amnesia. She lives in Atami running the Kinme Cleaning laundry. In addition to running the wet laundry service, she also connects with people in her community. However, as the story goes on, we get hints about her life before stepping into that role. The manga is already available in English via Square Enix, which also published it in Japan.

Here’s the key visual showing Wakana Kinme in the Wash It All Away anime adaptation.

Sayumi Suzushiro will play Wakana in Wash It All Away. Most recently, she appeared as Himari Ishikura in I’m Getting Married to a Girl I Hate in My Class. She was also Nonoa in 2.5 Dimensional Seduction and Lawine in Frieren. She’s also played two HoYoVerse heroines, as she’s Kirara in Genshin Impact and Hanya in Honkai: Star Rail

The Wash It All Away manga is available now in English, and the anime adaptation will debut in 2026. 

The post Wash It All Away Anime Arrives in 2026 appeared first on Siliconera.

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<![CDATA[

Wash It All Away Anime Arrives in 2026

Happinet and Okuruto Noboru will develop an anime adaptation of the manga series Wash It All Away, known in Japanese as Kirei ni Shite Moraemasu ka. It will debut in 2026. While there’s no trailer yet, we can see how Wakana Kinme looks in the first piece of key art and her voice actress was revealed.

The story is a slice of life tale about a young woman named Wakana with amnesia. She lives in Atami running the Kinme Cleaning laundry. In addition to running the wet laundry service, she also connects with people in her community. However, as the story goes on, we get hints about her life before stepping into that role. The manga is already available in English via Square Enix, which also published it in Japan.

Here’s the key visual showing Wakana Kinme in the Wash It All Away anime adaptation.

Sayumi Suzushiro will play Wakana in Wash It All Away. Most recently, she appeared as Himari Ishikura in I’m Getting Married to a Girl I Hate in My Class. She was also Nonoa in 2.5 Dimensional Seduction and Lawine in Frieren. She’s also played two HoYoVerse heroines, as she’s Kirara in Genshin Impact and Hanya in Honkai: Star Rail

The Wash It All Away manga is available now in English, and the anime adaptation will debut in 2026. 

The post Wash It All Away Anime Arrives in 2026 appeared first on Siliconera.

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Dragon Ball Project 17p5y Multi Becomes Gekishin Squadra Ahead of Network Test https://siliconera.telechargertorrent.org/dragon-ball-project-multi-becomes-gekishin-squadra-ahead-of-network-test/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-ball-project-multi-becomes-gekishin-squadra-ahead-of-network-test https://siliconera.telechargertorrent.org/dragon-ball-project-multi-becomes-gekishin-squadra-ahead-of-network-test/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 19:00:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Bandai Namco]]> <![CDATA[Dragon Ball Project: Multi]]> <![CDATA[Dragon Ball: Gekishin Squadra]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.telechargertorrent.org/?p=1094422 <![CDATA[

Dragon Ball Project: Multi Becomes Gekishin Squadra Ahead of Network Test

Bandai Namco updated its Dragon Ball Project: Multi 4v4 free-to-play MOBA, giving it the name Dragon Ball: Gekishin Squadra, revealing platforms, and confirming a June 2025 Network Test. Starting on June 12, 2025, Switch, PS4, PS5, PC, and mobile players will be able to take part in that open beta. The official site and Steam page both updated to reflect the reveals.

The Dragon Ball: Gekishin Squadra Network Test will start at 2am ET on June 12, 2025, but Bandai Namco didn’t note when the client for it will appear on storefronts. It did let folks know that they may need to look up a version with “Exhibition Match” in the title to find it. We don’t know every character who will be playable, but the trailer showed an array of familiar faces like Goku, Vegeta, Piccolo, Future Trunks, Krillin, Majin Buu (Good), Android 18 and Zamasu. It also looks like the Super Saiyan versions of characters are different than standard ones. Folks who take part will get to play for four days until 1:59am ET June 16, 2025, and cross-play and cross-save will be ed.

Here’s the trailer specifically for the Network Test.

https://www.youtube.com/watch?v=jtvelNszX5E

While we already knew some of the characters who would be in Dragon Ball Project: Multi, we’ll know even more details about them and how they play after this new test. The latest announcement trailer also highlighted gameplay ahead of the Network Test.

https://www.youtube.com/watch?v=OvBVN0PnsU8

Dragon Ball: Gekishin Squadra will come to the Switch, PS4, PS5, PC, and mobile devices 

The post Dragon Ball Project: Multi Becomes Gekishin Squadra Ahead of Network Test appeared first on Siliconera.

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<![CDATA[

Dragon Ball Project: Multi Becomes Gekishin Squadra Ahead of Network Test

Bandai Namco updated its Dragon Ball Project: Multi 4v4 free-to-play MOBA, giving it the name Dragon Ball: Gekishin Squadra, revealing platforms, and confirming a June 2025 Network Test. Starting on June 12, 2025, Switch, PS4, PS5, PC, and mobile players will be able to take part in that open beta. The official site and Steam page both updated to reflect the reveals.

The Dragon Ball: Gekishin Squadra Network Test will start at 2am ET on June 12, 2025, but Bandai Namco didn’t note when the client for it will appear on storefronts. It did let folks know that they may need to look up a version with “Exhibition Match” in the title to find it. We don’t know every character who will be playable, but the trailer showed an array of familiar faces like Goku, Vegeta, Piccolo, Future Trunks, Krillin, Majin Buu (Good), Android 18 and Zamasu. It also looks like the Super Saiyan versions of characters are different than standard ones. Folks who take part will get to play for four days until 1:59am ET June 16, 2025, and cross-play and cross-save will be ed.

Here’s the trailer specifically for the Network Test.

https://www.youtube.com/watch?v=jtvelNszX5E

While we already knew some of the characters who would be in Dragon Ball Project: Multi, we’ll know even more details about them and how they play after this new test. The latest announcement trailer also highlighted gameplay ahead of the Network Test.

https://www.youtube.com/watch?v=OvBVN0PnsU8

Dragon Ball: Gekishin Squadra will come to the Switch, PS4, PS5, PC, and mobile devices 

The post Dragon Ball Project: Multi Becomes Gekishin Squadra Ahead of Network Test appeared first on Siliconera.

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https://siliconera.telechargertorrent.org/dragon-ball-project-multi-becomes-gekishin-squadra-ahead-of-network-test/feed/ 0 1094422
Kaiju No 8 Manga Ends at Chapter 129 643m3k https://siliconera.telechargertorrent.org/kaiju-no-8-manga-ends-at-chapter-129/?utm_source=rss&utm_medium=rss&utm_campaign=kaiju-no-8-manga-ends-at-chapter-129 https://siliconera.telechargertorrent.org/kaiju-no-8-manga-ends-at-chapter-129/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 18:00:00 +0000 <![CDATA[Anime]]> <![CDATA[News]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Kaiju No 8]]> <![CDATA[North America]]> <![CDATA[Shueisha]]> https://siliconera.telechargertorrent.org/?p=1094440 <![CDATA[

Kaiju No 8 Manga Ends at Chapter 129

Chapter 127 of Kaiju No 8 launched worldwide, and the Japanese version of it included a note that the manga will end in two chapters on the final page. This means Chapter 129 will be the final one. Chapter 128 will debut on June 19, 2025, with MangaPlus  and Viz Media hosting it outside Japan. 

At the moment, only the version on the Shonen Jump Plus site in Japan includes the additional note stating the end is near. The translations on the MangaPlus and Viz Media sites don’t include that same notice on the final page in the English, French, or Spanish

The Kaiji No 8 manga run started back in July 2020. It’s at 15 volumes in Japan, with volume 14 debuting in English on September 2, 2025. It inspired both a light novel and anime adaptation, with the second season of the anime starting in July 2025. There will also be a mobile game called, appropriately enough, Kaiju No 8 The Game. That’s still on the way

The Kaiju No 8 manga ends with chapter 129. The anime is on Crunchyroll, with season 2 starting in July 2025. The game is in development for PCs and mobile devices.

The post Kaiju No 8 Manga Ends at Chapter 129 appeared first on Siliconera.

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<![CDATA[

Kaiju No 8 Manga Ends at Chapter 129

Chapter 127 of Kaiju No 8 launched worldwide, and the Japanese version of it included a note that the manga will end in two chapters on the final page. This means Chapter 129 will be the final one. Chapter 128 will debut on June 19, 2025, with MangaPlus  and Viz Media hosting it outside Japan. 

At the moment, only the version on the Shonen Jump Plus site in Japan includes the additional note stating the end is near. The translations on the MangaPlus and Viz Media sites don’t include that same notice on the final page in the English, French, or Spanish

The Kaiji No 8 manga run started back in July 2020. It’s at 15 volumes in Japan, with volume 14 debuting in English on September 2, 2025. It inspired both a light novel and anime adaptation, with the second season of the anime starting in July 2025. There will also be a mobile game called, appropriately enough, Kaiju No 8 The Game. That’s still on the way

The Kaiju No 8 manga ends with chapter 129. The anime is on Crunchyroll, with season 2 starting in July 2025. The game is in development for PCs and mobile devices.

The post Kaiju No 8 Manga Ends at Chapter 129 appeared first on Siliconera.

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Capcom Dealing With Monster Hunter Wilds Cheaters Tampering With Quests and Content 5e3e4e https://siliconera.telechargertorrent.org/capcom-dealing-with-monster-hunter-wilds-cheaters-tampering-with-quests-and-content/?utm_source=rss&utm_medium=rss&utm_campaign=capcom-dealing-with-monster-hunter-wilds-cheaters-tampering-with-quests-and-content https://siliconera.telechargertorrent.org/capcom-dealing-with-monster-hunter-wilds-cheaters-tampering-with-quests-and-content/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 17:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monster Hunter Wilds]]> <![CDATA[North America]]> https://siliconera.telechargertorrent.org/?p=1094418 <![CDATA[

Capcom Dealing With Monster Hunter Wilds Cheaters Tampering With Quests and Content

Capcom shared some details regarding how it will be handling cheaters in Monster Hunter Wilds, and it mentioned how it will stop pre-release content and unauthorized quests from appearing. It stated offenders will be suspended if they took part in malicious activities or actions that go against the of service for the game. It also reminded us that Hunter Profiles allow us to report people if we see bad or malevolent behavior.

In the case of cheaters who already used “unreleased content,” Capcom is already suspending those Monster Hunter Wilds players. It stated it looked at both “activity history” and “gameplay data” when coming to conclusions on social media. It didn’t note how long s will be suspended.

As for the illegal quests that appear in games, Capcom noted those will be tackled in Title Update 2. The game will automatically update to prevent people from even being able to go on quests that are “illegitimate.” People who made those quests will be suspended for it. The company also shared an infographic to help point out some “tells” for illegal quests, such as a mission featuring three or more monsters as targets or offering more than five rewards for a mission that has one monster to fight.

Here’s the full infographic to help avoid fake quests:

In the meantime, another recent update is more positive. We can earn Felyne headgear that makes our Hunters look like Palicos. That’s part of an Event Quest that debuted on June 3, 2025. It’s only around for a limited time.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC.

The post Capcom Dealing With Monster Hunter Wilds Cheaters Tampering With Quests and Content appeared first on Siliconera.

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<![CDATA[

Capcom Dealing With Monster Hunter Wilds Cheaters Tampering With Quests and Content

Capcom shared some details regarding how it will be handling cheaters in Monster Hunter Wilds, and it mentioned how it will stop pre-release content and unauthorized quests from appearing. It stated offenders will be suspended if they took part in malicious activities or actions that go against the of service for the game. It also reminded us that Hunter Profiles allow us to report people if we see bad or malevolent behavior.

In the case of cheaters who already used “unreleased content,” Capcom is already suspending those Monster Hunter Wilds players. It stated it looked at both “activity history” and “gameplay data” when coming to conclusions on social media. It didn’t note how long s will be suspended.

As for the illegal quests that appear in games, Capcom noted those will be tackled in Title Update 2. The game will automatically update to prevent people from even being able to go on quests that are “illegitimate.” People who made those quests will be suspended for it. The company also shared an infographic to help point out some “tells” for illegal quests, such as a mission featuring three or more monsters as targets or offering more than five rewards for a mission that has one monster to fight.

Here’s the full infographic to help avoid fake quests:

In the meantime, another recent update is more positive. We can earn Felyne headgear that makes our Hunters look like Palicos. That’s part of an Event Quest that debuted on June 3, 2025. It’s only around for a limited time.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC.

The post Capcom Dealing With Monster Hunter Wilds Cheaters Tampering With Quests and Content appeared first on Siliconera.

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https://siliconera.telechargertorrent.org/capcom-dealing-with-monster-hunter-wilds-cheaters-tampering-with-quests-and-content/feed/ 0 1094418
Monolith Soft Worked on Mario Kart World Character Designs 5g1i38 https://siliconera.telechargertorrent.org/monolith-soft-worked-on-mario-kart-world-character-designs/?utm_source=rss&utm_medium=rss&utm_campaign=monolith-soft-worked-on-mario-kart-world-character-designs https://siliconera.telechargertorrent.org/monolith-soft-worked-on-mario-kart-world-character-designs/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 16:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Mario Kart World]]> <![CDATA[Monolith Soft]]> <![CDATA[Nintendo]]> <![CDATA[North America]]> https://siliconera.telechargertorrent.org/?p=1094415 <![CDATA[

Monolith Soft Worked on Mario Kart World Character Designs

Last evening, ahead of the launch of the Nintendo Switch 2 worldwide, the Monolith Soft official social media stated the studio worked on Mario Kart World. This often happens following the launch of a Nintendo first-party title. The credits or the company itself will confirm involvement. In this case, the developer worked on Mario Kart World “field and character designs.” 

Here’s the official announcement, which included the box art for the game. It didn’t mention which characters or locations in Mario Kart World that Monolith Soft helped design. 

https://twitter.com/MONOLITHSOFT/status/1930459571275084157

While Monolith Soft is known for making its own original games, such as the Baten Kaitos, Project x Zone, Xenoblade Chronicles, and Xenosaga series, it is well known for acting as a studio for games like Mario Kart World as well. For example, it assisted with Animal Crossing: New Horizons and both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. It’s also worked on Dirge of Cerberus: FFVII. This marks the first Switch 2 game it worked on. 

However, it isn’t the only time it ended up being involved with the console. Alongside the new system’s launch, Nintendo confirmed a Xenoblade Chronicles 3 Switch 2 update on June 3, 2025. The goal of it was to specifically ensure it would run better on the new console.

Mario Kart World is available for the Switch 2. 

The post Monolith Soft Worked on Mario Kart World Character Designs appeared first on Siliconera.

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Monolith Soft Worked on Mario Kart World Character Designs

Last evening, ahead of the launch of the Nintendo Switch 2 worldwide, the Monolith Soft official social media stated the studio worked on Mario Kart World. This often happens following the launch of a Nintendo first-party title. The credits or the company itself will confirm involvement. In this case, the developer worked on Mario Kart World “field and character designs.” 

Here’s the official announcement, which included the box art for the game. It didn’t mention which characters or locations in Mario Kart World that Monolith Soft helped design. 

https://twitter.com/MONOLITHSOFT/status/1930459571275084157

While Monolith Soft is known for making its own original games, such as the Baten Kaitos, Project x Zone, Xenoblade Chronicles, and Xenosaga series, it is well known for acting as a studio for games like Mario Kart World as well. For example, it assisted with Animal Crossing: New Horizons and both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. It’s also worked on Dirge of Cerberus: FFVII. This marks the first Switch 2 game it worked on. 

However, it isn’t the only time it ended up being involved with the console. Alongside the new system’s launch, Nintendo confirmed a Xenoblade Chronicles 3 Switch 2 update on June 3, 2025. The goal of it was to specifically ensure it would run better on the new console.

Mario Kart World is available for the Switch 2. 

The post Monolith Soft Worked on Mario Kart World Character Designs appeared first on Siliconera.

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https://siliconera.telechargertorrent.org/ffvii-remake-cloud-aerith-voice-actors-in-final-fantasy-tactics/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-remake-cloud-aerith-voice-actors-in-final-fantasy-tactics https://siliconera.telechargertorrent.org/ffvii-remake-cloud-aerith-voice-actors-in-final-fantasy-tactics/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 14:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy Tactics]]> <![CDATA[Final Fantasy Tactics: The Ivalice Chronicles]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.telechargertorrent.org/?p=1094396 <![CDATA[

FFVII Remake Cloud & Aerith Voice Actors in Final Fantasy Tactics

Square Enix announced the Final Fantasy Tactics: The Ivalice Chronicles English voice actors, and the FFVII Remake voice actors for Aerith Gainsborough and Cloud Strife will both be reprise their roles as the characters. Both Briana White and Cody Christian are confirmed. The two appeared in both FFVII Remake and Rebirth.

The full list came up after Square Enix talked more about the June 2025 State of Play reveal. It shared eight of the English voice actors. Among them is the English voice of Clive Rosfield, as Ben Starr will be Dycedarg. 

Here’s the full list of Final Fantasy Tactics English voice actors we know so far:

  • Aerith: Briana White
  • Agrias: Hannah Melbourn
  • Cidolfus: Timothy Watson
  • Cloud: Cody Christian
  • Delita: Gregg Lowe
  • Dycedarg: Ben Starr
  • Mustadio: Harry McEntire
  • Ramza: Joe Pitts

In the original Final Fantasy Tactics, you could actually encounter both Aerith and Cloud. It’s also possible to recruit Cloud, if you follow certain steps. 

In addition to the $49.99 standard edition, there will be a Collector’s Box. That includes a Ramza Akademy version figure, a set of three Chocobo plush, Outlying Church pop-up art, an art sheet, acrylic Zodiac Stones, and an option to get it with the game. It costs $200 directly through Square Enix, but sold out.

Final Fantasy Tactics: The Ivalice Chronicles will come to the Switch, Switch 2, PS4, PS5, Xbox Series X, and PC on September 30, 2025. 

The post FFVII Remake Cloud & Aerith Voice Actors in Final Fantasy Tactics appeared first on Siliconera.

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FFVII Remake Cloud & Aerith Voice Actors in Final Fantasy Tactics

Square Enix announced the Final Fantasy Tactics: The Ivalice Chronicles English voice actors, and the FFVII Remake voice actors for Aerith Gainsborough and Cloud Strife will both be reprise their roles as the characters. Both Briana White and Cody Christian are confirmed. The two appeared in both FFVII Remake and Rebirth.

The full list came up after Square Enix talked more about the June 2025 State of Play reveal. It shared eight of the English voice actors. Among them is the English voice of Clive Rosfield, as Ben Starr will be Dycedarg. 

Here’s the full list of Final Fantasy Tactics English voice actors we know so far:

  • Aerith: Briana White
  • Agrias: Hannah Melbourn
  • Cidolfus: Timothy Watson
  • Cloud: Cody Christian
  • Delita: Gregg Lowe
  • Dycedarg: Ben Starr
  • Mustadio: Harry McEntire
  • Ramza: Joe Pitts

In the original Final Fantasy Tactics, you could actually encounter both Aerith and Cloud. It’s also possible to recruit Cloud, if you follow certain steps. 

In addition to the $49.99 standard edition, there will be a Collector’s Box. That includes a Ramza Akademy version figure, a set of three Chocobo plush, Outlying Church pop-up art, an art sheet, acrylic Zodiac Stones, and an option to get it with the game. It costs $200 directly through Square Enix, but sold out.

Final Fantasy Tactics: The Ivalice Chronicles will come to the Switch, Switch 2, PS4, PS5, Xbox Series X, and PC on September 30, 2025. 

The post FFVII Remake Cloud & Aerith Voice Actors in Final Fantasy Tactics appeared first on Siliconera.

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Review 2g1x3g To a T Would Work Better as a Show https://siliconera.telechargertorrent.org/review-to-a-t-would-work-better-as-a-show/?utm_source=rss&utm_medium=rss&utm_campaign=review-to-a-t-would-work-better-as-a-show https://siliconera.telechargertorrent.org/review-to-a-t-would-work-better-as-a-show/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 13:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Annapurna]]> <![CDATA[Annapurna Interactive]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[To a T]]> <![CDATA[Uvula]]> https://siliconera.telechargertorrent.org/?p=1093856 <![CDATA[

To a T looks gorgeous and I found the game’s story charming, but the gameplay isn’t always entertaining due to certain design choices.

Keita Takahashi games have a habit of spreading joy and positivity. Wattam emphasized friendship and working together. Crankin’s Time Travel Adventure toyed with the concept of time management. Katamari Damacy made tidying up a little more silly and embraced chaos. To a T is the developer’s unique look at coming of age and growing up while dealing with unexpected challenges, all while overcoming them throughout the game. The story and soundtrack are fantastic, as you’d expect, but some of the execution isn’t exactly on-point. 

Teen is a young adult who is not only dealing with growing up, as they just turned 13, but with being shaped like a T. Their arms are perpetually extended at their sides. While this means certain accommodations need to be made in their everyday life, such as a service animal that assists with some tasks and special tools for accomplishing daily tasks, it presents a sudden unexpected advantage. On our avatar’s birthday, they discover they can fly by spinning quickly and moving about. What follows feels like an anime series, right down to segments being broken down into episodes prefaced by the PREP’s “Perfect Shape” main theme and punctuated by the Rebecca Sugar track “Giraffe Song.”  

The story and its execution are perfect. Even though we can completely customize Teen’s appearance, they still feel like a defined character with fourth wall-breaking moments of exposition, identifiable struggles, and a kind heart. The narrative isn’t preachy, even though it emphasizes inclusion, accessibility, acceptance, and individuality. It’s just plain pleasant. I do wish that some narrative segments didn’t only offer set outcomes, even if you managed to perfectly execute inputs. Also, the repeated use of the opening and closing themes, while designed to mimic an episodic show, can break up the flow of the story. I loved both tracks, and I’m still hearing PREP’s tune in my head at random moments throughout my day even after not playing in quite some time, but it accentuates exactly how short some of these story segments can be in a negative way. Once I started skipping them, which is an option, I found it helped with the pacing.

The aesthetic in To a T is also great, though this is common for Keita Takahashi games. It resembles titles like Katamari Damacy and Wattam, with similar facial features on characters, unexpected anthropomorphic NPCs, occasional weirdness, and vibrant color palettes. It’s a very distinct, poppy look. So as usual, everything stands out. Likewise, the music is lovely, with the songs with vocals being ridiculously catchy.

It’s the To a T gameplay that can sometimes feel like it isn’t on par with the game’s story and appearance. There are no tutorials in the To a T, beyond actual inputs shared to show how to make Teen fly. I can appreciate why Uvula made this decision. Life doesn’t come with an instruction manual, and it accentuates the struggle a person in a T-pose would face. But it means flailing through situations as you work out what each button should do, and even a few episodes in you might find yourself experimenting to figure out how to accomplish a thing. While you can send Teen around town to collect coins and play minigames so you can get things like more clothing, I honestly had more fun following the narrative than exploring.

While these may be patched out of the game by the time you’re reading this, I did notice a few bugs in To a T too. The biggest one involved segments when I’d need to adjust Teen’s positioning to go through doors or narrow gaps. You’re supposed to turn the right analog stick slightly on the PS5, then press with left one at the same time. Except more than a few times, after getting into the new room or area, Teen would immediately turn back around and go into the last spot. I even stopped holding the right analog stick once the animation started, in case it was my own doing somehow, and nope! I tried using a different controller. It kept happening. (I found disconnecting the DualSense, then reconnecting, helped.) There would be times when I felt like actions should have triggered, based on my input, but they wouldn’t . (This especially happened with the face washing minigame.) 

Of course, some of the issues came down to the controls and execution just being poorly handled and unexplained. The TV is the best example of this. On the PS5 at least, managing to aim the remote at the proper spot to make it spin, especially as it rises up, proved quite frustrating. There’s also a minigame involving catching ice cream that is more annoying than fulfilling. In general, I think I’d suggest that sometimes these moments can last a bit too long. I’ll it being flummoxed at how long the first interactive activity on the first moments with Teen carried on. 

What does work well are the accessibility option. The input to fly in To a T can be a bit tricky. It involves using the analog sticks to spin. However, it can be shortened and tied to triggers instead. It’s really encouraging! Especially since the game as a whole works to spread a message about inclusion and acceptance. 

To a T looks gorgeous and I found the game’s story charming, but the gameplay isn’t always entertaining due to certain design choices. Dropping us into Teen’s world with no explanation about controls can get confusing. The episodic nature is also fine, but can breaks up the pace in an unpleasant way. Fans of Keita Takahashi will be pleased, but others may want to try the demo before they hop onto T’s unicycle.

To a T is available on the PS5, Xbox Series X, and PC. 

The post Review: To a T Would Work Better as a Show appeared first on Siliconera.

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<![CDATA[

To a T looks gorgeous and I found the game’s story charming, but the gameplay isn’t always entertaining due to certain design choices.

Keita Takahashi games have a habit of spreading joy and positivity. Wattam emphasized friendship and working together. Crankin’s Time Travel Adventure toyed with the concept of time management. Katamari Damacy made tidying up a little more silly and embraced chaos. To a T is the developer’s unique look at coming of age and growing up while dealing with unexpected challenges, all while overcoming them throughout the game. The story and soundtrack are fantastic, as you’d expect, but some of the execution isn’t exactly on-point. 

Teen is a young adult who is not only dealing with growing up, as they just turned 13, but with being shaped like a T. Their arms are perpetually extended at their sides. While this means certain accommodations need to be made in their everyday life, such as a service animal that assists with some tasks and special tools for accomplishing daily tasks, it presents a sudden unexpected advantage. On our avatar’s birthday, they discover they can fly by spinning quickly and moving about. What follows feels like an anime series, right down to segments being broken down into episodes prefaced by the PREP’s “Perfect Shape” main theme and punctuated by the Rebecca Sugar track “Giraffe Song.”  

The story and its execution are perfect. Even though we can completely customize Teen’s appearance, they still feel like a defined character with fourth wall-breaking moments of exposition, identifiable struggles, and a kind heart. The narrative isn’t preachy, even though it emphasizes inclusion, accessibility, acceptance, and individuality. It’s just plain pleasant. I do wish that some narrative segments didn’t only offer set outcomes, even if you managed to perfectly execute inputs. Also, the repeated use of the opening and closing themes, while designed to mimic an episodic show, can break up the flow of the story. I loved both tracks, and I’m still hearing PREP’s tune in my head at random moments throughout my day even after not playing in quite some time, but it accentuates exactly how short some of these story segments can be in a negative way. Once I started skipping them, which is an option, I found it helped with the pacing.

The aesthetic in To a T is also great, though this is common for Keita Takahashi games. It resembles titles like Katamari Damacy and Wattam, with similar facial features on characters, unexpected anthropomorphic NPCs, occasional weirdness, and vibrant color palettes. It’s a very distinct, poppy look. So as usual, everything stands out. Likewise, the music is lovely, with the songs with vocals being ridiculously catchy.

It’s the To a T gameplay that can sometimes feel like it isn’t on par with the game’s story and appearance. There are no tutorials in the To a T, beyond actual inputs shared to show how to make Teen fly. I can appreciate why Uvula made this decision. Life doesn’t come with an instruction manual, and it accentuates the struggle a person in a T-pose would face. But it means flailing through situations as you work out what each button should do, and even a few episodes in you might find yourself experimenting to figure out how to accomplish a thing. While you can send Teen around town to collect coins and play minigames so you can get things like more clothing, I honestly had more fun following the narrative than exploring.

While these may be patched out of the game by the time you’re reading this, I did notice a few bugs in To a T too. The biggest one involved segments when I’d need to adjust Teen’s positioning to go through doors or narrow gaps. You’re supposed to turn the right analog stick slightly on the PS5, then press with left one at the same time. Except more than a few times, after getting into the new room or area, Teen would immediately turn back around and go into the last spot. I even stopped holding the right analog stick once the animation started, in case it was my own doing somehow, and nope! I tried using a different controller. It kept happening. (I found disconnecting the DualSense, then reconnecting, helped.) There would be times when I felt like actions should have triggered, based on my input, but they wouldn’t . (This especially happened with the face washing minigame.) 

Of course, some of the issues came down to the controls and execution just being poorly handled and unexplained. The TV is the best example of this. On the PS5 at least, managing to aim the remote at the proper spot to make it spin, especially as it rises up, proved quite frustrating. There’s also a minigame involving catching ice cream that is more annoying than fulfilling. In general, I think I’d suggest that sometimes these moments can last a bit too long. I’ll it being flummoxed at how long the first interactive activity on the first moments with Teen carried on. 

What does work well are the accessibility option. The input to fly in To a T can be a bit tricky. It involves using the analog sticks to spin. However, it can be shortened and tied to triggers instead. It’s really encouraging! Especially since the game as a whole works to spread a message about inclusion and acceptance. 

To a T looks gorgeous and I found the game’s story charming, but the gameplay isn’t always entertaining due to certain design choices. Dropping us into Teen’s world with no explanation about controls can get confusing. The episodic nature is also fine, but can breaks up the pace in an unpleasant way. Fans of Keita Takahashi will be pleased, but others may want to try the demo before they hop onto T’s unicycle.

To a T is available on the PS5, Xbox Series X, and PC. 

The post Review: To a T Would Work Better as a Show appeared first on Siliconera.

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Here Are the June 2025 State of Play Games 95o1v https://siliconera.telechargertorrent.org/here-are-the-june-2025-state-of-play-games/?utm_source=rss&utm_medium=rss&utm_campaign=here-are-the-june-2025-state-of-play-games https://siliconera.telechargertorrent.org/here-are-the-june-2025-state-of-play-games/#respond <![CDATA[Stephanie Liu]]> Wed, 04 Jun 2025 22:02:00 +0000 <![CDATA[News]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Sony]]> <![CDATA[State of Play]]> https://siliconera.telechargertorrent.org/?p=1094384 <![CDATA[

june 2025 state of play games

During the June 4, 2025 State of Play stream, Sony introduced some new games that’ll appear on the PS5 either this year or the next. Here is a list of all the games that appeared in the stream, as well as their announced release dates and windows.

  • 007 First Light: 2026
  • Baby Steps: September 8, 2025
  • Bloodstained: The Scarlet Engagement: 2026
  • Cairn: November 5, 2025
  • Deus Ex: June 17, 2025 (Game Catalog)
  • Digimon Story: Time Stranger: October 3, 2025
  • Everybody’s Golf Hot Shots: September 5, 2025
  • FBC: Firebreak: June 17, 2025 (PS+ Game Catalog)
  • Final Fantasy Tactics: The Ivalice Chronicles: September 30, 2025 (PS4 )
  • Ghost of Yotei: October 2, 2025
  • Hirogami: September 3, 2025
  • Lumines Arise: Fall 2025 (PSVR 2 )
  • Marvel Tokon: Fighting Souls: 2026 (PC )
  • Metal Gear Solid Delta: Snake Eater: August 28, 2025
  • Mortal Kombat Legacy Kollection: 2025 (PS4 )
  • Myst & Riven: June 5, 2025 (PS+ Game Catalog)
  • Ninja Gaiden: Ragebound: July 31, 2025 (PS4 )
  • Nioh 3: Early 2026
  • Pragmata: 2026
  • Resident Evil 2 & Resident Evil 3: Summer 2025 (PS+ Game Catalog)
  • Romeo is a Dead Man: 2026
  • Sea of Remnants: 2026
  • Silent Hill f: September 25, 2025
  • Sword of the Sea: August 19, 2025 (PS+ Game Catalog)
  • Twisted Metal 3 & Twisted Metal 4: June 15, 2025 (PS+ Game Catalog)
  • Thief VR: Legacy of Shadow: 2025 (VR)
  • Tides of Tomorrow: February 24, 2026

Final Fantasy Tactics: The Ivalice Chronicles is open for pre-order. Everybody’s Golf Hot Shots is also open for pre-order, and you can receive a Pac-Man skin if you do. Those interested in Nioh 3 can check out the demo that came out today.

The June 4, 2025 State of Play is available on the official PlayStation YouTube channel.

The post Here Are the June 2025 State of Play Games appeared first on Siliconera.

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<![CDATA[

june 2025 state of play games

During the June 4, 2025 State of Play stream, Sony introduced some new games that’ll appear on the PS5 either this year or the next. Here is a list of all the games that appeared in the stream, as well as their announced release dates and windows.

  • 007 First Light: 2026
  • Baby Steps: September 8, 2025
  • Bloodstained: The Scarlet Engagement: 2026
  • Cairn: November 5, 2025
  • Deus Ex: June 17, 2025 (Game Catalog)
  • Digimon Story: Time Stranger: October 3, 2025
  • Everybody’s Golf Hot Shots: September 5, 2025
  • FBC: Firebreak: June 17, 2025 (PS+ Game Catalog)
  • Final Fantasy Tactics: The Ivalice Chronicles: September 30, 2025 (PS4 )
  • Ghost of Yotei: October 2, 2025
  • Hirogami: September 3, 2025
  • Lumines Arise: Fall 2025 (PSVR 2 )
  • Marvel Tokon: Fighting Souls: 2026 (PC )
  • Metal Gear Solid Delta: Snake Eater: August 28, 2025
  • Mortal Kombat Legacy Kollection: 2025 (PS4 )
  • Myst & Riven: June 5, 2025 (PS+ Game Catalog)
  • Ninja Gaiden: Ragebound: July 31, 2025 (PS4 )
  • Nioh 3: Early 2026
  • Pragmata: 2026
  • Resident Evil 2 & Resident Evil 3: Summer 2025 (PS+ Game Catalog)
  • Romeo is a Dead Man: 2026
  • Sea of Remnants: 2026
  • Silent Hill f: September 25, 2025
  • Sword of the Sea: August 19, 2025 (PS+ Game Catalog)
  • Twisted Metal 3 & Twisted Metal 4: June 15, 2025 (PS+ Game Catalog)
  • Thief VR: Legacy of Shadow: 2025 (VR)
  • Tides of Tomorrow: February 24, 2026

Final Fantasy Tactics: The Ivalice Chronicles is open for pre-order. Everybody’s Golf Hot Shots is also open for pre-order, and you can receive a Pac-Man skin if you do. Those interested in Nioh 3 can check out the demo that came out today.

The June 4, 2025 State of Play is available on the official PlayStation YouTube channel.

The post Here Are the June 2025 State of Play Games appeared first on Siliconera.

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