Nintendo Switch News Category 272a69 Siliconera The secret level in the world of video game news. Tue, 03 Jun 2025 20:30:12 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Nintendo Switch News Category 272a69 Siliconera 32 32 163913089 Kingdom Hearts 2 Sora Form 472fr ism Figure Returns in December https://siliconera.telechargertorrent.org/kingdom-hearts-2-sora-form-ism-figure-returns-in-december/?utm_source=rss&utm_medium=rss&utm_campaign=kingdom-hearts-2-sora-form-ism-figure-returns-in-december https://siliconera.telechargertorrent.org/kingdom-hearts-2-sora-form-ism-figure-returns-in-december/#respond <![CDATA[Jenni Lada]]> Tue, 03 Jun 2025 23:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 3]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox One]]> <![CDATA[Europe]]> <![CDATA[Figures]]> <![CDATA[Japan]]> <![CDATA[Kingdom Hearts 2]]> <![CDATA[Kingdom Hearts 2.5 HD Remix]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.telechargertorrent.org/?p=1094251 <![CDATA[

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Square Enix announced a second run of the Kingdom Hearts 2 Sora Form-ism figure. It will launch in Japan on December 27, 2025, following the original release in March 2025. It costs 7,480円 (~$52). While pre-orders aren’t open on the US storefront yet, there are other figures in the line there and on Amazon.

The Form-ism line involves static figures of characters. These are in a fixed, active pose and feature both Square Enix games and ones from companies like Atlus. (The Nahobino from SMT V is in the line.) Sora is in his standard outfit here, and he’s wielding the default Keyblade. He’s in the midst of an attack. It stands at about nine inches tall (23cm). 

In case you missed it the first time around, here’s a closer look at how this version of Sora looks:

This isn’t the only Form-ism Kingdom Hearts statue. Square Enix announced a second one in March 2025. That one is based on Riku, and it also pulls from his Kingdom Hearts 2 design. It is expected to appear in August 2025. 

The next run of the Kingdom Hearts 2 Form-ism Sora figure will launch in December 2025. The game first appeared on the PS2, but now is on the Switch, PS3, PS4, Xbox One, and PC via Kingdom Hearts HD 2.5 Remix.

The post Kingdom Hearts 2 Sora Form-ism Figure Returns in December appeared first on Siliconera.

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Kingdom Hearts 2 Sora Form-ism Figure Returns in December

Square Enix announced a second run of the Kingdom Hearts 2 Sora Form-ism figure. It will launch in Japan on December 27, 2025, following the original release in March 2025. It costs 7,480円 (~$52). While pre-orders aren’t open on the US storefront yet, there are other figures in the line there and on Amazon.

The Form-ism line involves static figures of characters. These are in a fixed, active pose and feature both Square Enix games and ones from companies like Atlus. (The Nahobino from SMT V is in the line.) Sora is in his standard outfit here, and he’s wielding the default Keyblade. He’s in the midst of an attack. It stands at about nine inches tall (23cm). 

In case you missed it the first time around, here’s a closer look at how this version of Sora looks:

This isn’t the only Form-ism Kingdom Hearts statue. Square Enix announced a second one in March 2025. That one is based on Riku, and it also pulls from his Kingdom Hearts 2 design. It is expected to appear in August 2025. 

The next run of the Kingdom Hearts 2 Form-ism Sora figure will launch in December 2025. The game first appeared on the PS2, but now is on the Switch, PS3, PS4, Xbox One, and PC via Kingdom Hearts HD 2.5 Remix.

The post Kingdom Hearts 2 Sora Form-ism Figure Returns in December appeared first on Siliconera.

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Steam DB Reported Hollow Knight 465d42 Silksong PC Data Changes https://siliconera.telechargertorrent.org/steam-db-reported-hollow-knight-silksong-pc-data-changes/?utm_source=rss&utm_medium=rss&utm_campaign=steam-db-reported-hollow-knight-silksong-pc-data-changes https://siliconera.telechargertorrent.org/steam-db-reported-hollow-knight-silksong-pc-data-changes/#respond <![CDATA[Jenni Lada]]> Tue, 03 Jun 2025 14:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Europe]]> <![CDATA[Hollow Knight: Silksong]]> <![CDATA[North America]]> <![CDATA[Team Cherry]]> https://siliconera.telechargertorrent.org/?p=1094192 <![CDATA[

Steam DB Reported Hollow Knight Silksong PC Data Changes

There could be Hollow Knight: Silksong news soon, data regarding the PC version of the game changed on the Steam DB website. Two pages shows adjustments appeared on June 3, 2025, with a ChangeNumber adjustment and two depot additions. The actual product page on the storefront appears unchanged. [Thanks, CommodoreKong on Resetera!]

This is a substantial amount of action on the Steam DB pages that track Steam backend changes and updates for the PC version of Hollow Knight: Silksong. The one listing featured Changelist #29337185, Changelist #29337189, and Changelist #29337309. That involved it shifting from ChangeNumber 24965705 to 29337185, then 29337185 to 29337189, and finally that to 29337309. The depots 1030301, 1030302, and 1030303 also all appeared. The second only featured a ChangeNumber alteration from 22736671 to 29339689. 

There’d been quite a gap since there were any changes to the Steam files. One noted the ChangeNumber went from 22736671 to 24965705 back in August 2024. That was 10 months ago. The second listing hadn’t changed since March 2024, as the ChangeNumber went from 5782401 to 22736671. That was 15 months ago.

We do know the game is on the way soon. It will be a part of a museum exhibit at ACMI Game Worlds in September 2025. It also apparently has a 2025 release window following multiple delays.

Hollow Knight: Silksong will come to the Switch, Switch 2, PS4, PS5, Xbox Series X, and Windows PC via Steam in 2025, and it will be featured at the ACMI in Melbourne, Australia, between September 18, 2025 and February 8, 2026.

The post Steam DB Reported Hollow Knight: Silksong PC Data Changes appeared first on Siliconera.

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Steam DB Reported Hollow Knight Silksong PC Data Changes

There could be Hollow Knight: Silksong news soon, data regarding the PC version of the game changed on the Steam DB website. Two pages shows adjustments appeared on June 3, 2025, with a ChangeNumber adjustment and two depot additions. The actual product page on the storefront appears unchanged. [Thanks, CommodoreKong on Resetera!]

This is a substantial amount of action on the Steam DB pages that track Steam backend changes and updates for the PC version of Hollow Knight: Silksong. The one listing featured Changelist #29337185, Changelist #29337189, and Changelist #29337309. That involved it shifting from ChangeNumber 24965705 to 29337185, then 29337185 to 29337189, and finally that to 29337309. The depots 1030301, 1030302, and 1030303 also all appeared. The second only featured a ChangeNumber alteration from 22736671 to 29339689. 

There’d been quite a gap since there were any changes to the Steam files. One noted the ChangeNumber went from 22736671 to 24965705 back in August 2024. That was 10 months ago. The second listing hadn’t changed since March 2024, as the ChangeNumber went from 5782401 to 22736671. That was 15 months ago.

We do know the game is on the way soon. It will be a part of a museum exhibit at ACMI Game Worlds in September 2025. It also apparently has a 2025 release window following multiple delays.

Hollow Knight: Silksong will come to the Switch, Switch 2, PS4, PS5, Xbox Series X, and Windows PC via Steam in 2025, and it will be featured at the ACMI in Melbourne, Australia, between September 18, 2025 and February 8, 2026.

The post Steam DB Reported Hollow Knight: Silksong PC Data Changes appeared first on Siliconera.

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Sega Selling Yakuza Temporary Tattoo Sleeve Arm Covers 1x4g1k https://siliconera.telechargertorrent.org/sega-selling-yakuza-temporary-tattoo-sleeve-arm-covers/?utm_source=rss&utm_medium=rss&utm_campaign=sega-selling-yakuza-temporary-tattoo-sleeve-arm-covers https://siliconera.telechargertorrent.org/sega-selling-yakuza-temporary-tattoo-sleeve-arm-covers/#respond <![CDATA[Jenni Lada]]> Mon, 02 Jun 2025 19:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Japan]]> <![CDATA[Like A Dragon]]> <![CDATA[Merchandise]]> <![CDATA[Sega]]> <![CDATA[Yakuza]]> https://siliconera.telechargertorrent.org/?p=1094095 <![CDATA[

Sega Selling Yakuza Temporary Tattoo Sleeve Arm Covers

Ryu ga Gotoku Studio social media announced that Sega is selling temporary tattoo sleeves, which are fabric arm covers with, with designs based on tattoos of Yakuza and Like a Dragon game characters Kazuma Kiryu, Goro Majima, Ichiban Kasuga, Daigo Dojima, and Taiga Saejima. These cost 1,540円 (~$11) and are expected to ship in July 2025. Ebten does shipping worldwide via WorldShopping. 

Each of the sleeves are 40cm long, which is about 15 inches. These are unisex items anyone could wear. Each package comes with ones to wear on a person’s left and right arms. Each package is based on the tattoo that appears on a character’s back in the series. So the tattoo sleeves for Kazuma Kiryu feature his dragon, while Daigo Dojima’s has the Fudo Myoo design. The Goro Majima tattoo is of the Hannya mask. Taiga Saejima’s is of his tiger. Meanwhile, Ichiban Kasuga’s features the fushion of the koi and dragon.

Here’s a gallery showing each of the available designs. There are also two photos from Ebten that showed people wearing the Kiryu and Kasuga ones.

This comes as Yakuza 0 Director’s Cut is about to debut. This extended version of the game will be a Switch 2 launch game. A new trailer highlighted its gameplay. Sega also announced a 1-888-YAKUZA0 phone line for information about it.

https://www.youtube.com/watch?v=U2nhjslX9as&feature=youtu.be

The Yakuza and Like a Dragon tattoo sleeves arm covers based on five characters from the game series will debut in Japan in July 2025, following the Switch 2 debut of Yakuza 0 Director’s Cut on June 5, 2025. 

The post Sega Selling Yakuza Temporary Tattoo Sleeve Arm Covers appeared first on Siliconera.

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Sega Selling Yakuza Temporary Tattoo Sleeve Arm Covers

Ryu ga Gotoku Studio social media announced that Sega is selling temporary tattoo sleeves, which are fabric arm covers with, with designs based on tattoos of Yakuza and Like a Dragon game characters Kazuma Kiryu, Goro Majima, Ichiban Kasuga, Daigo Dojima, and Taiga Saejima. These cost 1,540円 (~$11) and are expected to ship in July 2025. Ebten does shipping worldwide via WorldShopping. 

Each of the sleeves are 40cm long, which is about 15 inches. These are unisex items anyone could wear. Each package comes with ones to wear on a person’s left and right arms. Each package is based on the tattoo that appears on a character’s back in the series. So the tattoo sleeves for Kazuma Kiryu feature his dragon, while Daigo Dojima’s has the Fudo Myoo design. The Goro Majima tattoo is of the Hannya mask. Taiga Saejima’s is of his tiger. Meanwhile, Ichiban Kasuga’s features the fushion of the koi and dragon.

Here’s a gallery showing each of the available designs. There are also two photos from Ebten that showed people wearing the Kiryu and Kasuga ones.

This comes as Yakuza 0 Director’s Cut is about to debut. This extended version of the game will be a Switch 2 launch game. A new trailer highlighted its gameplay. Sega also announced a 1-888-YAKUZA0 phone line for information about it.

https://www.youtube.com/watch?v=U2nhjslX9as&feature=youtu.be

The Yakuza and Like a Dragon tattoo sleeves arm covers based on five characters from the game series will debut in Japan in July 2025, following the Switch 2 debut of Yakuza 0 Director’s Cut on June 5, 2025. 

The post Sega Selling Yakuza Temporary Tattoo Sleeve Arm Covers appeared first on Siliconera.

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NieR Game Characters Appear as Pixel Art Sprites for Merchandise 2h4b1r https://siliconera.telechargertorrent.org/nier-game-characters-appear-as-pixel-art-sprites-for-merchandise/?utm_source=rss&utm_medium=rss&utm_campaign=nier-game-characters-appear-as-pixel-art-sprites-for-merchandise https://siliconera.telechargertorrent.org/nier-game-characters-appear-as-pixel-art-sprites-for-merchandise/#respond <![CDATA[Jenni Lada]]> Mon, 02 Jun 2025 18:00:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 3]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox 360]]> <![CDATA[Xbox One]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[Nier]]> <![CDATA[NieR Automata]]> <![CDATA[Nier Gestalt]]> <![CDATA[NieR Reincarnation]]> <![CDATA[Nier Replicant]]> <![CDATA[Nintendo]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.telechargertorrent.org/?p=1094086 <![CDATA[

NieR Game Characters Appear as Pixel Art Sprites for Merchandise

Square Enix announced it will sell three different kinds of pixel art game merchandise with sprites of NieR, NieR: Automata, and NieR Reincarnation characters in Japan on August 30, 2025. These include a mug, a package of flake stickers, and two sets of rubber keychains. The US storefront isn’t taking pre-orders for any of the items yet. 

The set of flake stickers is the cheapest of the new items. It costs 1,100円 (~$8). There are 18 stickers in each package. All of the leading characters from each of the three NieR games appear, as well as side characters like 2B and 9S’ Pods and Mama and Carrier who assist The Girl of Light Fio. Each sticker is under an inch tall at around 18mm. 

The glass mug with the NieR pixel art sprites is second most expensive at 3,300円 (~$23). This doesn’t feature every character in this collection on it. In the top row are NieR characters Kaine, Nier, and Emil, in that order. The middle row features NieR: Automata leads 9S, 2B, and A2. Finally, the third row puts Fio between Mama and Carrier. The back of the cup has Emil’s head on it.

Finally, there are two sets of NieR pixel art keychains made of rubber and featuring sprites of the characters. Volume 1 features adult Nier, Kaine, and Emil from NieR, Pod 042 and Pod 153 from NieR: Automata, and Hina Akagi, Yuzuki Kurezome, and 10H from NieR Reincarnation. (I can’t tell who the final character in this set is meant to be.) Volume 2 features young Nier and Yonah from NieR, Fio, Mama, and Carrier from NieR Reincarnation, and 2B, 9S, A2, and a machine lifeform from NieR: Automata. Each set consists of nine pieces in the box. Each box costs 6,435円 (~$45).

Here’s how all the new NieR merchandise looks:

The NieR, NieR Automata, and NieR Reincarnation merchandise with characters from each game will debut in Japan on August 30, 2025. It’s likely we’ll see them worldwide after. NieR appeared on the PS3 and Xbox 360, then later on the PS4, Xbox, and PC one as NieR Replicant. NieR: Automata is on the Switch, PS4, Xbox One, and PC, and the anime is on Crunchyroll. NieR Reincarnation appeared on mobile devices, but is no longer available

The post NieR Game Characters Appear as Pixel Art Sprites for Merchandise appeared first on Siliconera.

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NieR Game Characters Appear as Pixel Art Sprites for Merchandise

Square Enix announced it will sell three different kinds of pixel art game merchandise with sprites of NieR, NieR: Automata, and NieR Reincarnation characters in Japan on August 30, 2025. These include a mug, a package of flake stickers, and two sets of rubber keychains. The US storefront isn’t taking pre-orders for any of the items yet. 

The set of flake stickers is the cheapest of the new items. It costs 1,100円 (~$8). There are 18 stickers in each package. All of the leading characters from each of the three NieR games appear, as well as side characters like 2B and 9S’ Pods and Mama and Carrier who assist The Girl of Light Fio. Each sticker is under an inch tall at around 18mm. 

The glass mug with the NieR pixel art sprites is second most expensive at 3,300円 (~$23). This doesn’t feature every character in this collection on it. In the top row are NieR characters Kaine, Nier, and Emil, in that order. The middle row features NieR: Automata leads 9S, 2B, and A2. Finally, the third row puts Fio between Mama and Carrier. The back of the cup has Emil’s head on it.

Finally, there are two sets of NieR pixel art keychains made of rubber and featuring sprites of the characters. Volume 1 features adult Nier, Kaine, and Emil from NieR, Pod 042 and Pod 153 from NieR: Automata, and Hina Akagi, Yuzuki Kurezome, and 10H from NieR Reincarnation. (I can’t tell who the final character in this set is meant to be.) Volume 2 features young Nier and Yonah from NieR, Fio, Mama, and Carrier from NieR Reincarnation, and 2B, 9S, A2, and a machine lifeform from NieR: Automata. Each set consists of nine pieces in the box. Each box costs 6,435円 (~$45).

Here’s how all the new NieR merchandise looks:

The NieR, NieR Automata, and NieR Reincarnation merchandise with characters from each game will debut in Japan on August 30, 2025. It’s likely we’ll see them worldwide after. NieR appeared on the PS3 and Xbox 360, then later on the PS4, Xbox, and PC one as NieR Replicant. NieR: Automata is on the Switch, PS4, Xbox One, and PC, and the anime is on Crunchyroll. NieR Reincarnation appeared on mobile devices, but is no longer available

The post NieR Game Characters Appear as Pixel Art Sprites for Merchandise appeared first on Siliconera.

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Meet Inazuma Eleven 1133k Victory Road South Cirrus Eleven Characters https://siliconera.telechargertorrent.org/meet-inazuma-eleven-victory-road-south-cirrus-eleven-characters/?utm_source=rss&utm_medium=rss&utm_campaign=meet-inazuma-eleven-victory-road-south-cirrus-eleven-characters https://siliconera.telechargertorrent.org/meet-inazuma-eleven-victory-road-south-cirrus-eleven-characters/#respond <![CDATA[Jenni Lada]]> Mon, 02 Jun 2025 16:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Europe]]> <![CDATA[Inazuma Eleven: Victory Road]]> <![CDATA[Japan]]> <![CDATA[Level-5]]> <![CDATA[North America]]> https://siliconera.telechargertorrent.org/?p=1094079 <![CDATA[

Meet Inazuma Eleven: Victory Road South Cirrus Eleven Characters

Level-5 released a trailer that goes over the 15 characters we can choose from when building the South Cirrus Eleven team in Inazuma Eleven: Victory Road. While there are 15 though, only five can be picked. These include some of the more unexpected casting choices, with folks like Hikakin and both Hololive and Nijisanji Vtubers showing up. The official page updated as well.

The video begins by noting how the selection process goes. It brings up how there are a number of possibilities at South Cirrus Junior High characters who are willing to play soccer and be on your team in Inazuma Eleven: Victory Road. At the outset, we see some of the people who will absolutely be there. These are Destin Billows, Alix La Fontaine, Briar Bloomhurst, Cade Shelby, Cedric Freud, Raika Shinohara, and Thierry Reyes. After that, the focus turns to the selectable characters by showing their official art, introducing their voice actor, and letting us hear the person voicing them perform a line.

This starts with Hikakin’s Winsor Compete. He’s followed by Charis Benzaie, who is played by Michaela Wako Sato. QuizKnock’s Takushi Izawa plays Maine Alsop, who shows up after that. Nijisanji Vtuber Rai Inami comes up after that, and he plays Dario Highton. Hololive’s Ichijou Ririka continues the Vtuber introductions, as she plays Amelia Rainwalker. =Love singer Maika Sasaki appears as Marisol Cavallo at this point. Once that introduction is done, we see VSPO Vtuber Lisa Hanabusa as Meridia Althoff and Nijisanji Vtuber Sango Suo as Tai Richter. Once those two finish up, Fischer’s YouTuber member Masai shows up as Davin Bullock. After that, Kis-My-Ft2 member Toshiya Miyata comes up as Lycus Foxworth, we see voice actor Daichu Mizushima as Florent Shorleigh, voice actress Fumiko Orikasa shows as Antonia Felicier, and voice actress comes up as Kelvin Steelborne. The trailer then closes out by highlighting Yuki Tai as Lemmy Stretchen and Ayahi Takagaki as Starla Thorn. 

Here’s the full Inazuma Eleven: Victory Road “Selectable Character Showcase” that highlights the optional South Cirrus Eleven characters.

https://www.youtube.com/watch?v=oUYD9ZA8EdU&ab_channel=LEVEL5ch%E3%80%90%E5%85%AC%E5%BC%8F%E3%80%91

Inazuma Eleven: Victory Road will come to the Switch, Switch 2, PS4, PS5, Xbox Series X, and PC on August 21, 2025

The post Meet Inazuma Eleven: Victory Road South Cirrus Eleven Characters appeared first on Siliconera.

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Meet Inazuma Eleven: Victory Road South Cirrus Eleven Characters

Level-5 released a trailer that goes over the 15 characters we can choose from when building the South Cirrus Eleven team in Inazuma Eleven: Victory Road. While there are 15 though, only five can be picked. These include some of the more unexpected casting choices, with folks like Hikakin and both Hololive and Nijisanji Vtubers showing up. The official page updated as well.

The video begins by noting how the selection process goes. It brings up how there are a number of possibilities at South Cirrus Junior High characters who are willing to play soccer and be on your team in Inazuma Eleven: Victory Road. At the outset, we see some of the people who will absolutely be there. These are Destin Billows, Alix La Fontaine, Briar Bloomhurst, Cade Shelby, Cedric Freud, Raika Shinohara, and Thierry Reyes. After that, the focus turns to the selectable characters by showing their official art, introducing their voice actor, and letting us hear the person voicing them perform a line.

This starts with Hikakin’s Winsor Compete. He’s followed by Charis Benzaie, who is played by Michaela Wako Sato. QuizKnock’s Takushi Izawa plays Maine Alsop, who shows up after that. Nijisanji Vtuber Rai Inami comes up after that, and he plays Dario Highton. Hololive’s Ichijou Ririka continues the Vtuber introductions, as she plays Amelia Rainwalker. =Love singer Maika Sasaki appears as Marisol Cavallo at this point. Once that introduction is done, we see VSPO Vtuber Lisa Hanabusa as Meridia Althoff and Nijisanji Vtuber Sango Suo as Tai Richter. Once those two finish up, Fischer’s YouTuber member Masai shows up as Davin Bullock. After that, Kis-My-Ft2 member Toshiya Miyata comes up as Lycus Foxworth, we see voice actor Daichu Mizushima as Florent Shorleigh, voice actress Fumiko Orikasa shows as Antonia Felicier, and voice actress comes up as Kelvin Steelborne. The trailer then closes out by highlighting Yuki Tai as Lemmy Stretchen and Ayahi Takagaki as Starla Thorn. 

Here’s the full Inazuma Eleven: Victory Road “Selectable Character Showcase” that highlights the optional South Cirrus Eleven characters.

https://www.youtube.com/watch?v=oUYD9ZA8EdU&ab_channel=LEVEL5ch%E3%80%90%E5%85%AC%E5%BC%8F%E3%80%91

Inazuma Eleven: Victory Road will come to the Switch, Switch 2, PS4, PS5, Xbox Series X, and PC on August 21, 2025

The post Meet Inazuma Eleven: Victory Road South Cirrus Eleven Characters appeared first on Siliconera.

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Review 2g1x3g Rune Factory: Guardians of Azuma Is a Return to Form https://siliconera.telechargertorrent.org/review-rune-factory-guardians-of-azuma-is-a-return-to-form/?utm_source=rss&utm_medium=rss&utm_campaign=review-rune-factory-guardians-of-azuma-is-a-return-to-form https://siliconera.telechargertorrent.org/review-rune-factory-guardians-of-azuma-is-a-return-to-form/#respond <![CDATA[Jenni Lada]]> Mon, 02 Jun 2025 12:00:00 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Marvelous]]> <![CDATA[Marvelous Games]]> <![CDATA[North America]]> <![CDATA[Reviews]]> <![CDATA[Rune Factory: Guardians of Azuma]]> https://siliconera.telechargertorrent.org/?p=1093833 <![CDATA[

Review: Rune Factory: Guardians of Azuma Is a Return to Form

I’m so glad Rune Factory: Guardians of Azuma is actually good. Not just good, but great. I was genuinely terrified after Rune Factory 5, considering the execution and certain design decisions. But the differences are immediately visible, and getting invested in the adventure highlights how different and daring it is. There’s so much to this new game, especially with the new village development options, and it finally feels like we have a worthy successor to Rune Factory 4

Rune Factory: Guardians of Azuma begins with a battle before the two protagonist options Kaguya and Subaru. The one you picked is riding on a white dragon, while the opposing one is on a blight-spreading black one. During the assault, our avatar falls off. They awake in the Spring Village with amnesia. However, even so, they know they are an Earth Dancer and, with the aid of a flying mascot creature that resembles a small Wooly with horns named Woolby, becomes the one person capable of reviving the lands’ gods, restoring the flow of Runes, and saving everyone from the blight. 

https://www.youtube.com/watch?v=8yy8WP3jXTQ&ab_channel=MarvelousUSA

I don’t want to say too much more, as I don’t want to spoil anything for anyone. However, I really appreciated how the Rune Factory: Guardians of Azuma story goes. Even though it involves the trademark amnesiac protagonist the series is known for, Marvelous tackled it in such a way that I appreciate the choices made and eventual reveals. It also got me more invested in the adventure, as I prioritized campaign quests over enjoying farming and socializing with the bachelors I might marry.

As in past Rune Factory games, Rune Factory: Guardians of Azuma involves a mixture of a farming life sim with romance paired with JRPG style gameplay and village management. When in a town, you can interact with characters to befriend and romance them, build up a village, and farm. In addition to bachelors and bachelorettes being folks you can talk to, add to your party for the action-RPG adventures, and marry, the certain important NPCs in each village can be befriended and brought along as an ally. In addition to giving gifts, you can level up your social skills in the skill tree to make options like talking about certain topics, getting meals together, and visiting specific locations means of building up affinity with folks. Farming involves creating the right types of terrain with Woolby, then placing it so you can grow crops suited to the season represented by that village. 

As for the village development, I’m amazed at how compelling it is. Initially, it’s rather freeform. You get a plot in each place for placing fields for planting crops, putting down buildings for businesses or new NPC villager homes, and decorations. However, these elements can improve your avatar’s stats! You get experience for each village for things like number of crops grown or decorative scores! Villagers may be better suited for certain tasks, making swapping ones between cities advantageous to fill gaps in other locations. When villages level up, you can get more space, new recipes, and the freedom to build more. Not to mention, terraforming and deg things so they look pretty is fun. I found myself taking breaks from the main story because of it. Will this quest give me more stuff to shove on this barren plot of land? It will? Hook me up. I’ll cause a mass extinction event for a new kind of lantern for the cafe theme that gives me 0.05% more RP.

However, I will say that sometimes it feels like that is the priority over farming. There are a decent selection of crops, and more open up as you explore areas and find rarer seeds. However the structure is such that farming and caring for monsters don't feel like the focus. Rather, it's often like something you set up and then allow visitors to handle while you take part in the JRPG elements in Rune Factory: Guardians of Azuma.

When outside of a town, we find the action-RPG battles and open world exploration elements in Rune Factory: Guardians of Azuma. Upon heading into the field, there will be jizo statues to tidy up, holes you can roll onigiri into to satisfy a mysterious being’s hunger, targets to hit with your bow and arrow, treasures to find, blight-striken spots to purify with certain Sacred Treasures, frog statues to visit for recipes, shrines to check in at for weapon recipes, hidden hot spring baths, and of course monsters to fight or eventually tame. Rather than actual dungeons, major encounters can involve heading to specific points in the world and dealing with bosses you find there. We gain access to a number of different weapon types, such as varying sorts of swords, and ranged options include a bow and arrow or talismans. The Sacred Treasures from gods involve in-battle uses, as well as making areas able or accessible. And when it comes to boss fights, which are replayable, these larger foes require hitting weaknesses with the right weapons or Sacred Treasure elements to break their guard to do greater damage.

It’s all usually satisfying, especially when it comes to unlocking access to new areas and getting new recipes. Though in the case of the Switch version, there are some issues. The blight involving a fire-spitting flower does experience some frame rate issues when viewed from a distance. There are frame rate problems for some enemies. A few technical hiccups come up in battle as well. I also did experience an occasional bug with the dual blades ultimate that involved my avatar spinning in place for a minute before things automatically corrected, but I wouldn’t be surprised if that’s patched. I do wish the light platforming wasn't so frustrating though, as there are some times when, even after getting the correct abilities, reaching spots to get last hidden secrets isn't much fun due to the struggle to find footholds and get there.

Heading up into the sky on the back of that white dragon discussed early also involves even more exploration opportunities. These floating islands can involve additional interactions and experiences. That can mean more recipes and side quests. Except in this case, I feel like it made my Earth Dancer character feel special. We can head up there, journeying to these unknown places. We can gain additional rewards because of it. It adds an additional sense of weight and depth to the nature of Azuma. 

But what I really appreciated about the adventuring is both how well it ties in to the range of side quests we collect and the variations we can use when building up a party of characters. All Rune Factory: Guardians of Azuma romance options and major NPC characters can be talked to and befriended. Upon hitting the first rank of friendship, they become potential allies. Each one is tied to a different archetype, such as attacker, buffer, debuffer, healer, or tank. So, for example, we initially have characters like the Attacker Murasame, the Tank Iroha, the Healer Mauro, and Iroha’s little sister Suzu, who is a er. I loved how the game encouraged us to talk to everyone, rewarding us with allies for doing so. And since the social options assign the same level of weight to certain interactions that cost us time in place of gifts, we can save those items to sell to maintain our villages. 

Because yes, villages involve maintenance. The management portion involves ensuring healthy populations, money to folks, and happiness. We’re incentivized to care about them due to the quality of life elements. Typically, new seeds and items come from beating enemies, gathering in the wild, and crafting. Building up towns and placing shops, as well as leveling, means gaining access to more seeds we can use, recipes, and development options. Having villagers assigned to jobs like farming, herding monsters, logging, fishing, and mining gets us resources when we get busy with quests or don’t feel like caring for animals and crops.

Rune Factory: Guardians of Azuma restored my faith in the series, thanks to its ambitious sense of scope. There are a lot of tasks to balance in this life sim, farming game, and JRPG, and it feels like there’s much more to do than in past Rune Factory entries. But the same time, it doesn't feel like each of them carries the same weight, as farming can take a backseat to socializing, exploring, and simulation elements. Village management feels more important than farming and caring for livestock, and heading out into the world or sky to explore yields some of more valuable materials and experiences. Rune Factory 4 is my favorite entry in the series, and I think Rune Factory: Guardians of Azuma is close to being its equal in some ways.

Rune Factory: Guardians of Azuma will be available for the Switch, Switch 2, and PC on June 5, 2025. 

The post Review: Rune Factory: Guardians of Azuma Is a Return to Form appeared first on Siliconera.

]]>
<![CDATA[

Review: Rune Factory: Guardians of Azuma Is a Return to Form

I’m so glad Rune Factory: Guardians of Azuma is actually good. Not just good, but great. I was genuinely terrified after Rune Factory 5, considering the execution and certain design decisions. But the differences are immediately visible, and getting invested in the adventure highlights how different and daring it is. There’s so much to this new game, especially with the new village development options, and it finally feels like we have a worthy successor to Rune Factory 4

Rune Factory: Guardians of Azuma begins with a battle before the two protagonist options Kaguya and Subaru. The one you picked is riding on a white dragon, while the opposing one is on a blight-spreading black one. During the assault, our avatar falls off. They awake in the Spring Village with amnesia. However, even so, they know they are an Earth Dancer and, with the aid of a flying mascot creature that resembles a small Wooly with horns named Woolby, becomes the one person capable of reviving the lands’ gods, restoring the flow of Runes, and saving everyone from the blight. 

https://www.youtube.com/watch?v=8yy8WP3jXTQ&ab_channel=MarvelousUSA

I don’t want to say too much more, as I don’t want to spoil anything for anyone. However, I really appreciated how the Rune Factory: Guardians of Azuma story goes. Even though it involves the trademark amnesiac protagonist the series is known for, Marvelous tackled it in such a way that I appreciate the choices made and eventual reveals. It also got me more invested in the adventure, as I prioritized campaign quests over enjoying farming and socializing with the bachelors I might marry.

As in past Rune Factory games, Rune Factory: Guardians of Azuma involves a mixture of a farming life sim with romance paired with JRPG style gameplay and village management. When in a town, you can interact with characters to befriend and romance them, build up a village, and farm. In addition to bachelors and bachelorettes being folks you can talk to, add to your party for the action-RPG adventures, and marry, the certain important NPCs in each village can be befriended and brought along as an ally. In addition to giving gifts, you can level up your social skills in the skill tree to make options like talking about certain topics, getting meals together, and visiting specific locations means of building up affinity with folks. Farming involves creating the right types of terrain with Woolby, then placing it so you can grow crops suited to the season represented by that village. 

As for the village development, I’m amazed at how compelling it is. Initially, it’s rather freeform. You get a plot in each place for placing fields for planting crops, putting down buildings for businesses or new NPC villager homes, and decorations. However, these elements can improve your avatar’s stats! You get experience for each village for things like number of crops grown or decorative scores! Villagers may be better suited for certain tasks, making swapping ones between cities advantageous to fill gaps in other locations. When villages level up, you can get more space, new recipes, and the freedom to build more. Not to mention, terraforming and deg things so they look pretty is fun. I found myself taking breaks from the main story because of it. Will this quest give me more stuff to shove on this barren plot of land? It will? Hook me up. I’ll cause a mass extinction event for a new kind of lantern for the cafe theme that gives me 0.05% more RP.

However, I will say that sometimes it feels like that is the priority over farming. There are a decent selection of crops, and more open up as you explore areas and find rarer seeds. However the structure is such that farming and caring for monsters don't feel like the focus. Rather, it's often like something you set up and then allow visitors to handle while you take part in the JRPG elements in Rune Factory: Guardians of Azuma.

When outside of a town, we find the action-RPG battles and open world exploration elements in Rune Factory: Guardians of Azuma. Upon heading into the field, there will be jizo statues to tidy up, holes you can roll onigiri into to satisfy a mysterious being’s hunger, targets to hit with your bow and arrow, treasures to find, blight-striken spots to purify with certain Sacred Treasures, frog statues to visit for recipes, shrines to check in at for weapon recipes, hidden hot spring baths, and of course monsters to fight or eventually tame. Rather than actual dungeons, major encounters can involve heading to specific points in the world and dealing with bosses you find there. We gain access to a number of different weapon types, such as varying sorts of swords, and ranged options include a bow and arrow or talismans. The Sacred Treasures from gods involve in-battle uses, as well as making areas able or accessible. And when it comes to boss fights, which are replayable, these larger foes require hitting weaknesses with the right weapons or Sacred Treasure elements to break their guard to do greater damage.

It’s all usually satisfying, especially when it comes to unlocking access to new areas and getting new recipes. Though in the case of the Switch version, there are some issues. The blight involving a fire-spitting flower does experience some frame rate issues when viewed from a distance. There are frame rate problems for some enemies. A few technical hiccups come up in battle as well. I also did experience an occasional bug with the dual blades ultimate that involved my avatar spinning in place for a minute before things automatically corrected, but I wouldn’t be surprised if that’s patched. I do wish the light platforming wasn't so frustrating though, as there are some times when, even after getting the correct abilities, reaching spots to get last hidden secrets isn't much fun due to the struggle to find footholds and get there.

Heading up into the sky on the back of that white dragon discussed early also involves even more exploration opportunities. These floating islands can involve additional interactions and experiences. That can mean more recipes and side quests. Except in this case, I feel like it made my Earth Dancer character feel special. We can head up there, journeying to these unknown places. We can gain additional rewards because of it. It adds an additional sense of weight and depth to the nature of Azuma. 

But what I really appreciated about the adventuring is both how well it ties in to the range of side quests we collect and the variations we can use when building up a party of characters. All Rune Factory: Guardians of Azuma romance options and major NPC characters can be talked to and befriended. Upon hitting the first rank of friendship, they become potential allies. Each one is tied to a different archetype, such as attacker, buffer, debuffer, healer, or tank. So, for example, we initially have characters like the Attacker Murasame, the Tank Iroha, the Healer Mauro, and Iroha’s little sister Suzu, who is a er. I loved how the game encouraged us to talk to everyone, rewarding us with allies for doing so. And since the social options assign the same level of weight to certain interactions that cost us time in place of gifts, we can save those items to sell to maintain our villages. 

Because yes, villages involve maintenance. The management portion involves ensuring healthy populations, money to folks, and happiness. We’re incentivized to care about them due to the quality of life elements. Typically, new seeds and items come from beating enemies, gathering in the wild, and crafting. Building up towns and placing shops, as well as leveling, means gaining access to more seeds we can use, recipes, and development options. Having villagers assigned to jobs like farming, herding monsters, logging, fishing, and mining gets us resources when we get busy with quests or don’t feel like caring for animals and crops.

Rune Factory: Guardians of Azuma restored my faith in the series, thanks to its ambitious sense of scope. There are a lot of tasks to balance in this life sim, farming game, and JRPG, and it feels like there’s much more to do than in past Rune Factory entries. But the same time, it doesn't feel like each of them carries the same weight, as farming can take a backseat to socializing, exploring, and simulation elements. Village management feels more important than farming and caring for livestock, and heading out into the world or sky to explore yields some of more valuable materials and experiences. Rune Factory 4 is my favorite entry in the series, and I think Rune Factory: Guardians of Azuma is close to being its equal in some ways.

Rune Factory: Guardians of Azuma will be available for the Switch, Switch 2, and PC on June 5, 2025. 

The post Review: Rune Factory: Guardians of Azuma Is a Return to Form appeared first on Siliconera.

]]>
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See the Rune Factory 4j604t Guardians of Azuma Sakuna DLC https://siliconera.telechargertorrent.org/see-the-rune-factory-guardians-of-azuma-sakuna-dlc/?utm_source=rss&utm_medium=rss&utm_campaign=see-the-rune-factory-guardians-of-azuma-sakuna-dlc https://siliconera.telechargertorrent.org/see-the-rune-factory-guardians-of-azuma-sakuna-dlc/#respond <![CDATA[Jenni Lada]]> Fri, 30 May 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Marvelous]]> <![CDATA[North America]]> <![CDATA[Rune Factory: Guardians of Azuma]]> https://siliconera.telechargertorrent.org/?p=1094012 <![CDATA[

See the Rune Factory: Guardians of Azuma Sakuna DLC

Back in January 2025, Marvelous confirmed Sakuna and Tama from Sakuna: Of Rice and Ruin would appear in Rune Factory: Guardians of Azuma, and now there’s a full trailer for the free DLC. It turns out that, after we the add-on, she’ll appear as a villager and be able to seen around town or added to our party as an ally when adventuring. It will be available at launch.

The video begins with a close-up of Sakuna’s character model in Rune Factory: Guardians of Azuma. Then, we see her use some attack actions with her hoe. After that, we can see her with Tama in front of a house and some rice paddies. It is then that a player using the Subaru male avatar comes up to speak with her. 

After that, it confirms Sakuna won’t be confirmed to the village in-game. She’ll be considered one of the NPCs you can add to your party as an ally. She is an Attacker type unit, and of course her physical attack is stronger than her magical one. The footage of the menu shows her at level 20, and there’s more gameplay that highlights the height difference between the avatar and her.

Here’s the full Japanese trailer:

https://www.youtube.com/watch?v=Luy30duwr8g&ab_channel=%E3%82%B3%E3%83%B3%E3%82%B7%E3%83%A5%E3%83%BC%E3%83%9E%26%E3%82%A2%E3%83%9F%E3%83%A5%E3%83%BC%E3%82%BA%E3%83%A1%E3%83%B3%E3%83%88-%E3%83%9E%E3%83%BC%E3%83%99%E3%83%A9%E3%82%B9%E5%85%AC%E5%BC%8F%E3%83%81%E3%83%A3%E3%83%B3%E3%83%8D%E3%83%AB

Rune Factory: Guardians of Azuma will be available for the Switch, Switch 2, and PC on June 5, 2025, and the Sakuna: Of Rice and Ruin free DLC will debut on that same day. Sakuna: Of Rice and Ruin is available on the Switch, PS4, and PC. 

The post See the Rune Factory: Guardians of Azuma Sakuna DLC appeared first on Siliconera.

]]>
<![CDATA[

See the Rune Factory: Guardians of Azuma Sakuna DLC

Back in January 2025, Marvelous confirmed Sakuna and Tama from Sakuna: Of Rice and Ruin would appear in Rune Factory: Guardians of Azuma, and now there’s a full trailer for the free DLC. It turns out that, after we the add-on, she’ll appear as a villager and be able to seen around town or added to our party as an ally when adventuring. It will be available at launch.

The video begins with a close-up of Sakuna’s character model in Rune Factory: Guardians of Azuma. Then, we see her use some attack actions with her hoe. After that, we can see her with Tama in front of a house and some rice paddies. It is then that a player using the Subaru male avatar comes up to speak with her. 

After that, it confirms Sakuna won’t be confirmed to the village in-game. She’ll be considered one of the NPCs you can add to your party as an ally. She is an Attacker type unit, and of course her physical attack is stronger than her magical one. The footage of the menu shows her at level 20, and there’s more gameplay that highlights the height difference between the avatar and her.

Here’s the full Japanese trailer:

https://www.youtube.com/watch?v=Luy30duwr8g&ab_channel=%E3%82%B3%E3%83%B3%E3%82%B7%E3%83%A5%E3%83%BC%E3%83%9E%26%E3%82%A2%E3%83%9F%E3%83%A5%E3%83%BC%E3%82%BA%E3%83%A1%E3%83%B3%E3%83%88-%E3%83%9E%E3%83%BC%E3%83%99%E3%83%A9%E3%82%B9%E5%85%AC%E5%BC%8F%E3%83%81%E3%83%A3%E3%83%B3%E3%83%8D%E3%83%AB

Rune Factory: Guardians of Azuma will be available for the Switch, Switch 2, and PC on June 5, 2025, and the Sakuna: Of Rice and Ruin free DLC will debut on that same day. Sakuna: Of Rice and Ruin is available on the Switch, PS4, and PC. 

The post See the Rune Factory: Guardians of Azuma Sakuna DLC appeared first on Siliconera.

]]>
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See the Fantasy Life i Switch 2 Changes 5t3x30 https://siliconera.telechargertorrent.org/see-the-fantasy-life-i-switch-2-changes/?utm_source=rss&utm_medium=rss&utm_campaign=see-the-fantasy-life-i-switch-2-changes https://siliconera.telechargertorrent.org/see-the-fantasy-life-i-switch-2-changes/#respond <![CDATA[Jenni Lada]]> Fri, 30 May 2025 15:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Europe]]> <![CDATA[Fantasy Life i: The Girl Who Steals Time]]> <![CDATA[Japan]]> <![CDATA[Level-5]]> <![CDATA[North America]]> https://siliconera.telechargertorrent.org/?p=1093960 <![CDATA[

Fantasy Life i: The Girl Who Steals Time Delayed Again See the Fantasy Life i Switch 2 Changes

At the end of May 2025, Level-5 confirmed that the Fantasy Life i: The Girl Who Steals Time upgrade update would be available for the Switch 2 at launch and teased its changes. It noted it would look and run better, basically. Now the company further explained the difference with two more detailed videos that compare Switch and Switch 2 gameplay.

In each case, there are split-screen videos on YouTube that directly compare the same instances in the Switch 2 version of Fantasy Life i: The Girl Who Steals Time to show the changes between the two. Each one is rather brief and designed to give a quick glimpse of the changes in action. The shorter of the two is the Graphics Showcase. That only lists 15 seconds. In both, a player’s avatar is using the Woodcutter role to chop down one of the bosses for that job in the field. In the case of the Switch 2 version, the textures for the environment are clearer and we can more clearly see the character’s facial features and clothing. 

https://www.youtube.com/watch?v=yCjdhIzm6oI&ab_channel=LEVEL5ch%E3%80%90%E5%85%AC%E5%BC%8F%E3%80%91

The one comparing the load times in Fantasy Life i: The Girl Who Steals Time on both Nintendo platforms is a bit longer. That comes in at 40 seconds. This is because it is showing the time it takes to start the game from the main menu and to go between the Guild Hall in the Present to Ginormosia. It takes 6:19 seconds to load the game on the Switch 2 after starting and 12:12 to do so on the Switch. In the case of heading to Ginormosia with the teleportation gate, it takes 9:39 seconds on the Switch 2 and 17:06 seconds on the Switch. So in each case, the time is almost double on the older console. 

https://www.youtube.com/watch?v=m-OI8L3RaKI&ab_channel=LEVEL5ch%E3%80%90%E5%85%AC%E5%BC%8F%E3%80%91

Fantasy Life i: The Girl Who Steals Time is available now on the Switch, PS4, PS5, Xbox Series X, and PC, and the Switch 2 version and upgrade update file will launch on June 5, 2025. 

The post See the Fantasy Life i Switch 2 Changes appeared first on Siliconera.

]]>
<![CDATA[

Fantasy Life i: The Girl Who Steals Time Delayed Again See the Fantasy Life i Switch 2 Changes

At the end of May 2025, Level-5 confirmed that the Fantasy Life i: The Girl Who Steals Time upgrade update would be available for the Switch 2 at launch and teased its changes. It noted it would look and run better, basically. Now the company further explained the difference with two more detailed videos that compare Switch and Switch 2 gameplay.

In each case, there are split-screen videos on YouTube that directly compare the same instances in the Switch 2 version of Fantasy Life i: The Girl Who Steals Time to show the changes between the two. Each one is rather brief and designed to give a quick glimpse of the changes in action. The shorter of the two is the Graphics Showcase. That only lists 15 seconds. In both, a player’s avatar is using the Woodcutter role to chop down one of the bosses for that job in the field. In the case of the Switch 2 version, the textures for the environment are clearer and we can more clearly see the character’s facial features and clothing. 

https://www.youtube.com/watch?v=yCjdhIzm6oI&ab_channel=LEVEL5ch%E3%80%90%E5%85%AC%E5%BC%8F%E3%80%91

The one comparing the load times in Fantasy Life i: The Girl Who Steals Time on both Nintendo platforms is a bit longer. That comes in at 40 seconds. This is because it is showing the time it takes to start the game from the main menu and to go between the Guild Hall in the Present to Ginormosia. It takes 6:19 seconds to load the game on the Switch 2 after starting and 12:12 to do so on the Switch. In the case of heading to Ginormosia with the teleportation gate, it takes 9:39 seconds on the Switch 2 and 17:06 seconds on the Switch. So in each case, the time is almost double on the older console. 

https://www.youtube.com/watch?v=m-OI8L3RaKI&ab_channel=LEVEL5ch%E3%80%90%E5%85%AC%E5%BC%8F%E3%80%91

Fantasy Life i: The Girl Who Steals Time is available now on the Switch, PS4, PS5, Xbox Series X, and PC, and the Switch 2 version and upgrade update file will launch on June 5, 2025. 

The post See the Fantasy Life i Switch 2 Changes appeared first on Siliconera.

]]>
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2 Hololive Games Debut on Switch in June 2p2ih https://siliconera.telechargertorrent.org/2-hololive-games-debut-on-switch-in-june/?utm_source=rss&utm_medium=rss&utm_campaign=2-hololive-games-debut-on-switch-in-june https://siliconera.telechargertorrent.org/2-hololive-games-debut-on-switch-in-june/#respond <![CDATA[Jenni Lada]]> Thu, 29 May 2025 19:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Cover]]> <![CDATA[Europe]]> <![CDATA[holo indie]]> <![CDATA[Hololive]]> <![CDATA[Hololive Treasure Mountain]]> <![CDATA[HoloParade]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.telechargertorrent.org/?p=1093901 <![CDATA[

2 Hololive Games Debut on Switch in June

Cover announced that two Holo Indie Hololive Vtuber games already available on PCs will come to the Nintendo Switch in June 2025. Both Hololive Treasure Mountain and HoloParade will debut on June 19, 2025. These will appear worldwide.

The product pages for both of these Hololive Vtuber games are already live on the Switch eShop. Hololive Treasure Mountain MegaPack costs $19.99. This includes the base $8.99 PC game, as well as the Omaru Polka, Shirakami Fubuki, and Usada Pekora DLC packs that were $3.99 each. This means Switch owners are getting a slight discount on the Suika Game style matching puzzle title, as a PC copy with all add-ons would be $20.96. For those unfamiliar, it’s basically a reskinned version of Bexide’s Fruit Mountain.

Meanwhile, the Switch version of HoloParade is the Deluxe Edition of the 2D tower defense game that isn’t dissimilar from the Battle Cats titles. It will be $10. This is actually about a $1.67 discount from the bundle on Steam, as it includes the base game and the Minato Aqua, Shirakami Fubuki, and Usada Pekora DLC. 

Hololive Treasure Mountain MegaPack and HoloParade Deluxe Edition will both come to the Nintendo Switch on June 19, 2025 and feature the base Hololive Vtuber games with all of their add-ons.

The post 2 Hololive Games Debut on Switch in June appeared first on Siliconera.

]]>
<![CDATA[

2 Hololive Games Debut on Switch in June

Cover announced that two Holo Indie Hololive Vtuber games already available on PCs will come to the Nintendo Switch in June 2025. Both Hololive Treasure Mountain and HoloParade will debut on June 19, 2025. These will appear worldwide.

The product pages for both of these Hololive Vtuber games are already live on the Switch eShop. Hololive Treasure Mountain MegaPack costs $19.99. This includes the base $8.99 PC game, as well as the Omaru Polka, Shirakami Fubuki, and Usada Pekora DLC packs that were $3.99 each. This means Switch owners are getting a slight discount on the Suika Game style matching puzzle title, as a PC copy with all add-ons would be $20.96. For those unfamiliar, it’s basically a reskinned version of Bexide’s Fruit Mountain.

Meanwhile, the Switch version of HoloParade is the Deluxe Edition of the 2D tower defense game that isn’t dissimilar from the Battle Cats titles. It will be $10. This is actually about a $1.67 discount from the bundle on Steam, as it includes the base game and the Minato Aqua, Shirakami Fubuki, and Usada Pekora DLC. 

Hololive Treasure Mountain MegaPack and HoloParade Deluxe Edition will both come to the Nintendo Switch on June 19, 2025 and feature the base Hololive Vtuber games with all of their add-ons.

The post 2 Hololive Games Debut on Switch in June appeared first on Siliconera.

]]>
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Hundred Line l682q Last Defense Academy Character Merchandise Includes Pins https://siliconera.telechargertorrent.org/hundred-line-last-defense-academy-character-merchandise-includes-pins/?utm_source=rss&utm_medium=rss&utm_campaign=hundred-line-last-defense-academy-character-merchandise-includes-pins https://siliconera.telechargertorrent.org/hundred-line-last-defense-academy-character-merchandise-includes-pins/#respond <![CDATA[Stephanie Liu]]> Thu, 29 May 2025 14:00:24 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Ebiten]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[The Hundred Line -Last Defense Academy-]]> <![CDATA[Too Kyo Games]]> https://siliconera.telechargertorrent.org/?p=1093864 <![CDATA[

hundred line last defense academy merchandise

Ebten has opened up pre-orders for The Hundred Line -Last Defense Academy- merchandise. They’ll come out in late August 2025.

There are three kinds of merchandise for The Hundred Line -Last Defense Academy- and each kind will have fifteen variations. Here are the prices:

  • Acrylic figure: 1430 JPY
  • Acrylic keychain: 1100 JPY
  • Pin: 550 JPY

For the acrylic figure, the height of the character will determine the size of the stand. For example, Shouma’s stand is much smaller compared to everyone else’s because of his short height. As for the acrylic keychain, it’s a double-layered one that combines the character’s default standing portrait with the cut-in for their special attack. Meanwhile, the pins use sprites from the game, rather than the default expression that’s on the acrylic keychain.

The Hundred Line -Last Defense Academy- is a visual novel with SRPG elements. It’s the latest title from Too Kyo Games, and is a collaborative effort between Kazutaka Kodaka (Danganronpa series) and Kotaro Uchikoshi (Zero Escape series). The game follows normal high schooler, Takumi Sumino, who finds himself wrapped up in a bizarre war against “school invaders.” He and the other students at Last Defense Academy must defend the school for a hundred days.

The Hundred Line -Last Defense Academy- is available on the Nintendo Switch and Windows PC via Steam.

The post Hundred Line: Last Defense Academy Character Merchandise Includes Pins appeared first on Siliconera.

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<![CDATA[

hundred line last defense academy merchandise

Ebten has opened up pre-orders for The Hundred Line -Last Defense Academy- merchandise. They’ll come out in late August 2025.

There are three kinds of merchandise for The Hundred Line -Last Defense Academy- and each kind will have fifteen variations. Here are the prices:

  • Acrylic figure: 1430 JPY
  • Acrylic keychain: 1100 JPY
  • Pin: 550 JPY

For the acrylic figure, the height of the character will determine the size of the stand. For example, Shouma’s stand is much smaller compared to everyone else’s because of his short height. As for the acrylic keychain, it’s a double-layered one that combines the character’s default standing portrait with the cut-in for their special attack. Meanwhile, the pins use sprites from the game, rather than the default expression that’s on the acrylic keychain.

The Hundred Line -Last Defense Academy- is a visual novel with SRPG elements. It’s the latest title from Too Kyo Games, and is a collaborative effort between Kazutaka Kodaka (Danganronpa series) and Kotaro Uchikoshi (Zero Escape series). The game follows normal high schooler, Takumi Sumino, who finds himself wrapped up in a bizarre war against “school invaders.” He and the other students at Last Defense Academy must defend the school for a hundred days.

The Hundred Line -Last Defense Academy- is available on the Nintendo Switch and Windows PC via Steam.

The post Hundred Line: Last Defense Academy Character Merchandise Includes Pins appeared first on Siliconera.

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Duck Detective 1o5b3j The Ghost of Glamping Builds on the Original Game https://siliconera.telechargertorrent.org/duck-detective-the-ghost-of-glamping-builds-on-the-original-game/?utm_source=rss&utm_medium=rss&utm_campaign=duck-detective-the-ghost-of-glamping-builds-on-the-original-game https://siliconera.telechargertorrent.org/duck-detective-the-ghost-of-glamping-builds-on-the-original-game/#respond <![CDATA[Jenni Lada]]> Thu, 29 May 2025 13:00:00 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Duck Detective: The Ghost of Glamping]]> <![CDATA[Europe]]> <![CDATA[Happy Broccoli Games]]> <![CDATA[North America]]> <![CDATA[Playtests]]> https://siliconera.telechargertorrent.org/?p=1093428 <![CDATA[

Duck Detective: The Ghost of Glamping Builds on the Original Game

Duck Detective: The Ghost of Glamping brings us back to the world introduced in Duck Detective: The Secret Salami and, well, it’s exactly what you’d expect the adventure game to be. This is a short, bite-sized adventure with colorful characters, and it ends it feeling rather cozy due to it being a rather laid back approach to sometimes low stakes mysteries. It’s a good thing! Not every title needs to be a 40-hour epic, and Happy Broccoli Games again created a captivating story to savor over the course of an afternoon.

Eugene McQuacklin, who I’ll just go ahead and call Duck Detective from here on out since everyone else does, is down on his luck as the sequel begins. He’s living in Freddy Frederson’s spare room, still is addicted to bread, and his ex-wife wants nothing to do with him and won’t return his calls. He can’t wallow, however, as Freddy is dragging him on a glamping trip with his new girlfriend to grounds near a potentially haunted asylum. (He already paid for it!) Forced along, the detective finds either ghosts or haunting the area, or there’s a decidedly more dastardly explanation for unsettling behavior. It’s up to us to investigate again.

https://www.youtube.com/watch?v=N6TF7hFYQqw&ab_channel=HappyBroccoliGames

Aside from Freddy, the alligator that got Duck Detective goat’s in the first game, tagging along, Duck Detective: The Ghost of Glamping proceeds pretty much identically to the first game. A mystery will arise. You’ll need to put together deducktions, based on observations, interviewing people, and interacting with the environment, to get topics to feed into a Mad-Libs style statement figuring out what happened. Solving one mystery opens up the next, advancing the story and granting access to new areas.

What I loved about Duck Detective: The Ghost of Glamping that is unique to this entry is honestly the increased interactions with Freddy. The Duck Detective is a prickly sort of character that feels plucked from a noir novella and dumped into what is, at a glance, an adorable world that includes a lot of quirky characters. By adding Freddy as a more present foil, we get to appreciate the ways in which this more goofy, nerdy, and typical person interacts with this serious investigator.

However, I also appreciate that despite being cozy, The Ghost of Glamping continues the tradition of Duck Detective actually including some dark and mature themes just like The Secret Salami. While it’s played for laughs and silliness since it is just bread, the titular detective does have an addiction. His relationship with his former lover is an issue. There are not-great people here trying to take advantage of and hurt others. 

Duck Detective: The Ghost of Glamping offers more of the same and, in the case of this series, that’s exactly what Happy Broccoli Games should be doing. It’s a welcome addition to our gaming libraries! The characters are still incredibly entertaining. The gameplay is sound. The narrative is engaging. It feels like another episode of something we all already agreed that we enjoyed, and I appreciate the relief of knowing there’s a consistent series that will regularly deliver a certain type of enjoyable adventure for an evening.

Duck Detective: The Ghost of Glamping is available for the Switch, PS5, Xbox Series X, and PC. 

The post Duck Detective: The Ghost of Glamping Builds on the Original Game appeared first on Siliconera.

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<![CDATA[

Duck Detective: The Ghost of Glamping Builds on the Original Game

Duck Detective: The Ghost of Glamping brings us back to the world introduced in Duck Detective: The Secret Salami and, well, it’s exactly what you’d expect the adventure game to be. This is a short, bite-sized adventure with colorful characters, and it ends it feeling rather cozy due to it being a rather laid back approach to sometimes low stakes mysteries. It’s a good thing! Not every title needs to be a 40-hour epic, and Happy Broccoli Games again created a captivating story to savor over the course of an afternoon.

Eugene McQuacklin, who I’ll just go ahead and call Duck Detective from here on out since everyone else does, is down on his luck as the sequel begins. He’s living in Freddy Frederson’s spare room, still is addicted to bread, and his ex-wife wants nothing to do with him and won’t return his calls. He can’t wallow, however, as Freddy is dragging him on a glamping trip with his new girlfriend to grounds near a potentially haunted asylum. (He already paid for it!) Forced along, the detective finds either ghosts or haunting the area, or there’s a decidedly more dastardly explanation for unsettling behavior. It’s up to us to investigate again.

https://www.youtube.com/watch?v=N6TF7hFYQqw&ab_channel=HappyBroccoliGames

Aside from Freddy, the alligator that got Duck Detective goat’s in the first game, tagging along, Duck Detective: The Ghost of Glamping proceeds pretty much identically to the first game. A mystery will arise. You’ll need to put together deducktions, based on observations, interviewing people, and interacting with the environment, to get topics to feed into a Mad-Libs style statement figuring out what happened. Solving one mystery opens up the next, advancing the story and granting access to new areas.

What I loved about Duck Detective: The Ghost of Glamping that is unique to this entry is honestly the increased interactions with Freddy. The Duck Detective is a prickly sort of character that feels plucked from a noir novella and dumped into what is, at a glance, an adorable world that includes a lot of quirky characters. By adding Freddy as a more present foil, we get to appreciate the ways in which this more goofy, nerdy, and typical person interacts with this serious investigator.

However, I also appreciate that despite being cozy, The Ghost of Glamping continues the tradition of Duck Detective actually including some dark and mature themes just like The Secret Salami. While it’s played for laughs and silliness since it is just bread, the titular detective does have an addiction. His relationship with his former lover is an issue. There are not-great people here trying to take advantage of and hurt others. 

Duck Detective: The Ghost of Glamping offers more of the same and, in the case of this series, that’s exactly what Happy Broccoli Games should be doing. It’s a welcome addition to our gaming libraries! The characters are still incredibly entertaining. The gameplay is sound. The narrative is engaging. It feels like another episode of something we all already agreed that we enjoyed, and I appreciate the relief of knowing there’s a consistent series that will regularly deliver a certain type of enjoyable adventure for an evening.

Duck Detective: The Ghost of Glamping is available for the Switch, PS5, Xbox Series X, and PC. 

The post Duck Detective: The Ghost of Glamping Builds on the Original Game appeared first on Siliconera.

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Chie Satonaka Voice Actress Brings Up Persona 4 Remake 3p5g3t https://siliconera.telechargertorrent.org/chie-satonaka-voice-actress-brings-up-persona-4-remake/?utm_source=rss&utm_medium=rss&utm_campaign=chie-satonaka-voice-actress-brings-up-persona-4-remake https://siliconera.telechargertorrent.org/chie-satonaka-voice-actress-brings-up-persona-4-remake/#respond <![CDATA[Jenni Lada]]> Thu, 29 May 2025 03:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Xbox One]]> <![CDATA[Atlus]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Persona 4]]> https://siliconera.telechargertorrent.org/?p=1093849 <![CDATA[

Chie Satonaka Voice Actress Brings Up Persona 4 Remake

Erin Fitzgerald, the most recent voice actress behind Chie Satonaka, confirmed on Bluesky she hasn’t heard from Atlus regarding voicing the character in any potential Persona 4 remake. This came after Yuri Lowenthal, the original voice of Yosuke Hanamura, stated he would not be returning for any potential updated release of the JRPG.

In Fitzgerald’s statement, she specifically stated she hadn’t ben ed about possibly playing the character again in a remake. She also expressed her joy at being able to play her in the entries and spin-offs she did. Here’s a screenshot of the Bluesky post I took.

Yuri Lowenthal later removed his statement from social media after making it on May 28, 2025. 

Erin Fitzgerald is the second English voice actress for Chie in the Persona series, and she debuted in Persona 4 Arena. Atlus then had her take over the part for the Persona 4 Golden releases. She also appeared in both the rhythm game and Etrian Odyssey-style spin-offs and anime adaptation. Prior to that, Tracey Rooney played the heroine in the original game. If we do see a Persona 4 remake, that would make the third Chie Satonaka English voice actress for the series.

Atlus didn’t make any remake announcement yet. Summer Game Fest 2025 is upon us, so if any reveal does come up it could be at one of its showcases. So far the only recent remake of a JRPG in the series is Persona 3 Reload. That debuted in 2024. The initial release only included the base game, and the FES content appeared later as DLC. 

Persona 4 is available on the PS2, and Persona 4 Golden showed up on the Switch, PS4, Vita, Xbox One, Xbox Series X, and PC. Persona 3 Reload is available on the PS4, PS5, Xbox One, Xbox Series X, and PC.

The post Chie Satonaka Voice Actress Brings Up Persona 4 Remake appeared first on Siliconera.

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<![CDATA[

Chie Satonaka Voice Actress Brings Up Persona 4 Remake

Erin Fitzgerald, the most recent voice actress behind Chie Satonaka, confirmed on Bluesky she hasn’t heard from Atlus regarding voicing the character in any potential Persona 4 remake. This came after Yuri Lowenthal, the original voice of Yosuke Hanamura, stated he would not be returning for any potential updated release of the JRPG.

In Fitzgerald’s statement, she specifically stated she hadn’t ben ed about possibly playing the character again in a remake. She also expressed her joy at being able to play her in the entries and spin-offs she did. Here’s a screenshot of the Bluesky post I took.

Yuri Lowenthal later removed his statement from social media after making it on May 28, 2025. 

Erin Fitzgerald is the second English voice actress for Chie in the Persona series, and she debuted in Persona 4 Arena. Atlus then had her take over the part for the Persona 4 Golden releases. She also appeared in both the rhythm game and Etrian Odyssey-style spin-offs and anime adaptation. Prior to that, Tracey Rooney played the heroine in the original game. If we do see a Persona 4 remake, that would make the third Chie Satonaka English voice actress for the series.

Atlus didn’t make any remake announcement yet. Summer Game Fest 2025 is upon us, so if any reveal does come up it could be at one of its showcases. So far the only recent remake of a JRPG in the series is Persona 3 Reload. That debuted in 2024. The initial release only included the base game, and the FES content appeared later as DLC. 

Persona 4 is available on the PS2, and Persona 4 Golden showed up on the Switch, PS4, Vita, Xbox One, Xbox Series X, and PC. Persona 3 Reload is available on the PS4, PS5, Xbox One, Xbox Series X, and PC.

The post Chie Satonaka Voice Actress Brings Up Persona 4 Remake appeared first on Siliconera.

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Hello Kitty Island Adventure Under the Sea Event Appears Alongside 2.6 51e1o https://siliconera.telechargertorrent.org/hello-kitty-island-adventure-under-the-sea-event-appears-alongside-2-6/?utm_source=rss&utm_medium=rss&utm_campaign=hello-kitty-island-adventure-under-the-sea-event-appears-alongside-2-6 https://siliconera.telechargertorrent.org/hello-kitty-island-adventure-under-the-sea-event-appears-alongside-2-6/#respond <![CDATA[Jenni Lada]]> Wed, 28 May 2025 19:00:00 +0000 <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Hello Kitty Island Adventure]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Sanrio]]> <![CDATA[Sunblink]]> https://siliconera.telechargertorrent.org/?p=1093798 <![CDATA[

Hello Kitty Island Adventure Under the Sea Event Appears Alongside 2.6

Sunblink announced a returning Under the Sea Celebration event for all versions of Hello Kitty Island Adventure, as well as update 2.6 for the Apple Arcade version of the game. The aquatic event starts tomorrow on May 29, 2025. Meanwhile, 2.6 is on mobile devices now ahead of an imminent release on the Switch and PC. There is also a trailer going over the update. 

The Under the Sea Celebration in Hello Kitty Island Adventure follows the Month of Meh event. It’s another one of those activities that involves collecting a certain type of item to turn in for cosmetics. In this case, it’s Mermaid Scales. As such, getting access to the mermaid clothes so you can go underwater ahead of taking part can be wise. However, it isn’t necessary since the scale are found in the Seaside Resort beaches and the area to turn them in is in the Resort Plaza hub. The 2025 cosmetics include scuba gear, which will be shown in the trailer for the event.

https://www.youtube.com/watch?v=dcYKXu5EjQ4&ab_channel=Sunblink

As for the 2.6 update for Hello Kitty Island Adventure, it involves Big Challenges and Icy Peak. It looks like a roller coaster is about to open on the top of the mountain. However, it also seems new additions are coming to Wish Me Mell’s meadow and Usahana’s City Town sections too. New dancing options seem to be available in this update. We seem to get to go to a performance hall, once it is built, too.

You can see “The Biggest Challenge” 2.6 additions in the video below:

https://www.youtube.com/watch?v=E2ZdPeF3U0o&ab_channel=Sunblink

Hello Kitty Island Adventure is available for the Switch, PC, and iOS devices via Apple Arcade. PS4 and PS5 versions are on the way, though there's no exact release date for them yet.

The post Hello Kitty Island Adventure Under the Sea Event Appears Alongside 2.6 appeared first on Siliconera.

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<![CDATA[

Hello Kitty Island Adventure Under the Sea Event Appears Alongside 2.6

Sunblink announced a returning Under the Sea Celebration event for all versions of Hello Kitty Island Adventure, as well as update 2.6 for the Apple Arcade version of the game. The aquatic event starts tomorrow on May 29, 2025. Meanwhile, 2.6 is on mobile devices now ahead of an imminent release on the Switch and PC. There is also a trailer going over the update. 

The Under the Sea Celebration in Hello Kitty Island Adventure follows the Month of Meh event. It’s another one of those activities that involves collecting a certain type of item to turn in for cosmetics. In this case, it’s Mermaid Scales. As such, getting access to the mermaid clothes so you can go underwater ahead of taking part can be wise. However, it isn’t necessary since the scale are found in the Seaside Resort beaches and the area to turn them in is in the Resort Plaza hub. The 2025 cosmetics include scuba gear, which will be shown in the trailer for the event.

https://www.youtube.com/watch?v=dcYKXu5EjQ4&ab_channel=Sunblink

As for the 2.6 update for Hello Kitty Island Adventure, it involves Big Challenges and Icy Peak. It looks like a roller coaster is about to open on the top of the mountain. However, it also seems new additions are coming to Wish Me Mell’s meadow and Usahana’s City Town sections too. New dancing options seem to be available in this update. We seem to get to go to a performance hall, once it is built, too.

You can see “The Biggest Challenge” 2.6 additions in the video below:

https://www.youtube.com/watch?v=E2ZdPeF3U0o&ab_channel=Sunblink

Hello Kitty Island Adventure is available for the Switch, PC, and iOS devices via Apple Arcade. PS4 and PS5 versions are on the way, though there's no exact release date for them yet.

The post Hello Kitty Island Adventure Under the Sea Event Appears Alongside 2.6 appeared first on Siliconera.

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We Won’t See a Pokemon Presents Games Showcase Until July 6k6a4q https://siliconera.telechargertorrent.org/we-wont-see-a-pokemon-presents-games-showcase-until-july/?utm_source=rss&utm_medium=rss&utm_campaign=we-wont-see-a-pokemon-presents-games-showcase-until-july https://siliconera.telechargertorrent.org/we-wont-see-a-pokemon-presents-games-showcase-until-july/#respond <![CDATA[Jenni Lada]]> Wed, 28 May 2025 16:00:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[Europe]]> <![CDATA[Game Freak]]> <![CDATA[Japan]]> <![CDATA[Nintendo]]> <![CDATA[North America]]> <![CDATA[Pokemon]]> <![CDATA[The Pokemon Company International]]> https://siliconera.telechargertorrent.org/?p=1093781 <![CDATA[

We Won’t See a Pokemon Presents Games Showcase Until July

Nintendo and The Pokemon Company International announced the next Pokemon Presents showcase that will go over new games, but we won’t see it for about two months. It will air on July 22, 2025. There’s no exact time for it or placeholder yet, but it will appear on YouTube like past presentations.

A major focus in this stream will likely be Pokemon Legends: Z-A. Nintendo shared the October 2025 release date for it on May 28, 2025, and it being closer to the actual launch day probably means new gameplay footage and reveals. We’ll likely see a lot more to do with the Pokemon Champions title as well. It is possible that the Pokemon Scarlet and Violet mainline installment will debut during this presentation for the first time too.

These Pokemon Presents streams also involve announcements for ongoing games based on the series, as we saw with the Pokemon Day entry in February 2025, so this one should offer a number of announcements tied to the mobile games. Pokemon Unite, Pokemon GO, and Pokemon Cafe Remix updates often come up, and those often involve new characters coming to the game. We also sometimes learn about what is on the way for titles like Pokemon Sleep and Pokemon Masters EX, though the other games feature more prominently. Now that Pokemon TCG Pocket is also live and active, it’s likely a new expansion for that mobile game could show up during the event. 

The next Pokemon Presents showcase will go over games and announcements for existing titles on July 22, 2025. 

The post We Won’t See a Pokemon Presents Games Showcase Until July appeared first on Siliconera.

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<![CDATA[

We Won’t See a Pokemon Presents Games Showcase Until July

Nintendo and The Pokemon Company International announced the next Pokemon Presents showcase that will go over new games, but we won’t see it for about two months. It will air on July 22, 2025. There’s no exact time for it or placeholder yet, but it will appear on YouTube like past presentations.

A major focus in this stream will likely be Pokemon Legends: Z-A. Nintendo shared the October 2025 release date for it on May 28, 2025, and it being closer to the actual launch day probably means new gameplay footage and reveals. We’ll likely see a lot more to do with the Pokemon Champions title as well. It is possible that the Pokemon Scarlet and Violet mainline installment will debut during this presentation for the first time too.

These Pokemon Presents streams also involve announcements for ongoing games based on the series, as we saw with the Pokemon Day entry in February 2025, so this one should offer a number of announcements tied to the mobile games. Pokemon Unite, Pokemon GO, and Pokemon Cafe Remix updates often come up, and those often involve new characters coming to the game. We also sometimes learn about what is on the way for titles like Pokemon Sleep and Pokemon Masters EX, though the other games feature more prominently. Now that Pokemon TCG Pocket is also live and active, it’s likely a new expansion for that mobile game could show up during the event. 

The next Pokemon Presents showcase will go over games and announcements for existing titles on July 22, 2025. 

The post We Won’t See a Pokemon Presents Games Showcase Until July appeared first on Siliconera.

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Yuri Lowenthal Discussed Being Yosuke in a Persona 4 Remake 571jw https://siliconera.telechargertorrent.org/yuri-lowenthal-discussed-being-yosuke-in-persona-4-remake/?utm_source=rss&utm_medium=rss&utm_campaign=yuri-lowenthal-discussed-being-yosuke-in-persona-4-remake https://siliconera.telechargertorrent.org/yuri-lowenthal-discussed-being-yosuke-in-persona-4-remake/#respond <![CDATA[Jenni Lada]]> Wed, 28 May 2025 15:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Atlus]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Persona 4]]> https://siliconera.telechargertorrent.org/?p=1093793 <![CDATA[

Yuri Lowenthal Discussed Being Yosuke in Persona 4 Remake

Yuri Lowenthal took to Bluesky to discuss the possibility of him playing Yosuke Hanamura in a possible Persona 4 remake. He definitively said it won’t happen. He also said, “…They don’t want me to come back.” He voiced the character since the original game, which debuted in 2008.

Here is a screenshot of Lowenthal’s statement on Bluesky. In it, he addressed the fact that multiple people apparently brought up the question. He also referenced a possible Persona 4 remake, though Atlus hasn’t announced any revival project for that entry.

Yuri Lowenthal has been the English voice actor for Yosuke for multiple Persona 4 projects and general Persona games. In addition to playing the character in the original game and Golden update, he also played the role in spin-offs like Persona 4 Arena and Persona 4: Dancing All Night

If a Persona 4 remake did happen, it wouldn’t be unprecedented for Atlus to go with an actor other than Yuri Lowenthal to play Yosuke. When the company made the  Persona 3 Reload remake, it went with an entirely new English cast

Persona 4 is available on the PS2, and Persona 4 Golden showed up on the Switch, PS4, Vita, Xbox One, Xbox Series X, and PC. Atlus hasn’t announced a remake of it, but did release a remake of Persona 3 in 2024.

The post Yuri Lowenthal Discussed Being Yosuke in a Persona 4 Remake appeared first on Siliconera.

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<![CDATA[

Yuri Lowenthal Discussed Being Yosuke in Persona 4 Remake

Yuri Lowenthal took to Bluesky to discuss the possibility of him playing Yosuke Hanamura in a possible Persona 4 remake. He definitively said it won’t happen. He also said, “…They don’t want me to come back.” He voiced the character since the original game, which debuted in 2008.

Here is a screenshot of Lowenthal’s statement on Bluesky. In it, he addressed the fact that multiple people apparently brought up the question. He also referenced a possible Persona 4 remake, though Atlus hasn’t announced any revival project for that entry.

Yuri Lowenthal has been the English voice actor for Yosuke for multiple Persona 4 projects and general Persona games. In addition to playing the character in the original game and Golden update, he also played the role in spin-offs like Persona 4 Arena and Persona 4: Dancing All Night

If a Persona 4 remake did happen, it wouldn’t be unprecedented for Atlus to go with an actor other than Yuri Lowenthal to play Yosuke. When the company made the  Persona 3 Reload remake, it went with an entirely new English cast

Persona 4 is available on the PS2, and Persona 4 Golden showed up on the Switch, PS4, Vita, Xbox One, Xbox Series X, and PC. Atlus hasn’t announced a remake of it, but did release a remake of Persona 3 in 2024.

The post Yuri Lowenthal Discussed Being Yosuke in a Persona 4 Remake appeared first on Siliconera.

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